Forum Discussion
6 years ago
The solution to the matchmaking problem is fairly straightforward:
Currently, guilds are matched based on total GP of the participating players from each guild. Then the number of defensive slots is equal to half of the player count from the smaller guild.
The fix would be to have a two step match:
sort guilds by number of participants (could group odds & evens together so 41 & 42 would be in the same bucket)
match based on GP for each bucket
This way, matches would have very similar average GP and very similar total GP both, regardless of how many joined. Therefore it would completely eliminate the incentive (perceived or real) for holding out players to get a more favorable match.
It would also reduce the pool of guilds for a particular join range, so rematches would be more common.
Currently, guilds are matched based on total GP of the participating players from each guild. Then the number of defensive slots is equal to half of the player count from the smaller guild.
The fix would be to have a two step match:
This way, matches would have very similar average GP and very similar total GP both, regardless of how many joined. Therefore it would completely eliminate the incentive (perceived or real) for holding out players to get a more favorable match.
It would also reduce the pool of guilds for a particular join range, so rematches would be more common.
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