"trevyclause;c-2023712" wrote: sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board.
A group of 40 players, with 5.5M GP (mostly relic'd) takes on a guild of 50 players, mostly 4.4M (barely relic'd), both are 220M guilds... Who do you think wins easily?
My money would be on the guild with 50 players
Chances are they will have more meta toons/teams
Well, then you would be wrong. Because the guild with 40 players has 40 of each meta team with all the appropriate zetas and most at g13. The guild with 50 will have maybe 30-35 of most of the meta teams, without all the zetas, and with worse gear levels.
Why doesn’t the guild with 50 have 40+?
Because it doesn't fit his narrative.
He has to assume the group with 40 has all 40 g13 and the group with 50 have only 30 g13 meta teams.
In reality either group can have 20, 30, 40, or 50 g13 meta teams and the difference in gp can be completely on the bottom ends of the rosters or even in ships.
The only thing we do know for sure is both guilds have roughly the same active gp
Have a scroll through this. On the last page I found an example of 48 vs 35 or 36. I looked for about 5 seconds.
That should be enough proof for you, but go ahead and comb the whole of it for more if you really need it.
It took you 5 seconds to look through 13 pages? Can you see how I might think you are exaggerating just a touch here? But you're right, I'm not going to look through the whole thing. I still don't see anything convincing in there. Mostly people claiming unfair matchups because they ran a bot. But the bot only compares total guild stats, it doesn't know now many players are registered for the TW. That's a big discrepancy.
I assume this is your big "smoking gun" post you are referring to: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1882433#Comment_1882433
Player claims that their guild had 43 players join but could only field 18 squads per territory. That means the opposing guild Chisinau had between 36-37 players registered out of a total of 49 possible. The difference in registered players was 6-7. I will say that's a larger difference than I expected to see. Let's assume the TW registered GP was equal (somewhere in the 90-99.9M bracket, let's assume 95M). Let's assume these players have 30% unusable GP in their rosters due to low-level characters, but the remainder is concentrated in 100k GP squads of 5. Finally, let's assume all players in both guilds contribute equally to the squad needs of the guild on both defense and offense. What can we conclude?
Each guild must field 180 squads on defense, and must defeat 180 squads on offense, for 360 total squads.
Player guild had an average of (70%*95M/43=) 1.5M usable GP per player registered in the TW.
Each participant in player guild could field 15 viable fighting squads of 100k each.
Each participant in player guild must field 8-9 squads total (360/43=8.4).
Each participant in player guild has at least 6 extra squads for cleanup duties, if necessary, for a total of 258 extras.
Between 12 to 13 players in Chisinau did not register for the TW.
Chinisau has an average of (70%*95M/36=) 1.8M GP per player registered in the TW.
Each participant in Chinisau could field 18 viable fighting squads of 100k each.
Each participant in Chinisau must field 10 squads total (360/36=10).
Each participant in Chinisau has at least 8 extra squads for cleanup duties, if necessary, for a total of 288 extras.
Okay, so both guilds should be able to meet the fielding requirements and should have plenty of backup power for cleanup. Chinisau has a more squads available for cleanup. Does this even matter? Obviously this is a simplified scenario. How much of a player's roster is actually "usable" in TW anyway? Depends on the squads the opposition puts on defense, really. Not all viable squads are 100k GP, and not all 100k GP squads are viable. And what about mods? On and on. Geez, enough with the word soup.
So here you go: you are right. Yeah, that example appears to identify a situation where one guild had at most 7 fewer players signed up for TW. That this is intentional or somehow inherently unfair is not clear at all. I wonder how large the registered player difference can be and still get matched by the algorithm. Is it a 100% match on GP? It's possible; they won't tell us.
The reality is that "fair" matchmaking has many complicated dimensions and they are always changing as the game evolves. I've written about this before. I pointed it out here, in this forum, during TW beta testing that raw GP matching was insufficient for matchmaking. Devs acknowledged the point and said there was more to it, but is there really? I don't know. Trying to capture this elusive concept of "fair" in an algorithm may not be worth the effort, in the end there will always be someone claiming it was unfair because the other guy was better. That's life, accept it, this is just a game.
Enough yammering on about this. You are right, the number of registered players in each guild can differ by more than 1 or 2. Maybe as many as 7!
@DarjeloSalas apparently this poster wants a screenshot. I have none because I don't screenshot everything and then wait for someone to be wrong. I already spend too much of my life on this game. But I don't care at this point since this poster just wants to stick fingers in ears and drown everyone else out.
Well I hate to tell you this, but the time I spend in this forum is just a little bit better if I avoid interacting with some other members with whom I don't get along, and there's a setting I can use that hides the posts from such members to make this task easier for me. Which means that there are some posts which I never see ... and when I see the things like this that you like to say about me, well perhaps you can understand why I don't see a lot of your posts. I'm not drowing out everyone else, just a select few. Sorry.
"Dropper;c-2023827" wrote: ...stop blaming something you cant control, as it will happen, no AI matchmaking can ever fix it!
This thread is more about the Devs not being aware of “sandbagging” and it’s viability.
Probably because it doesn't make a lot of sense for anyone to do this on purpose. Or for anyone else to get all bent out of shape about it.
My guild had this happen once and there was no possible chance for us to win. It’s not just the number of teams you have to set on defense that gives it away, but checking the other guild’s swgoh.gg that really shows the disparity.
We were around 180 mil GP at 50 players and the opposing guild was over 220 mil GP at 50 players. Only way we got matched up is they had roughly 40 mil GP of players not sign up.
Intentions of the opposing guild don’t really matter and is obv difficult to prove anyway, so I don’t really care about that.