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CommanderJaR's avatar
CommanderJaR
Rising Traveler
13 days ago

QoL Change - TB

CG_Meathead 

Heya!  Figured I'd just make a new post for this possible Quality of Life update!

Overall Topic - Ability to "SIM" or Quick Battle Mission in Territory Battle. 

For this too work, we would need to bring the 3 star system into ROTE TB. When attempting a battle, a few locations have become hyper focused for certain teams even when they are not required units. My primary example is using Inquisitors - Reva Lead, Grand Inquisitor, Fifth Brother, Seventh Sister, and fill in Inquisitor (For me it is Marrok currently because of the TB Omicron,) against the Acklay on Geonosis. 

Upon using above mentioned squad and completing the battle without losing a single character I would earn a 3 star Victory screen.   - Fast Forward to future ROTE TB -   The next time I would go into this battle (Acklay,) there could either be a new "FILL IN SIM SQUAD" button, or Cg could require us to recall the exact squad lineup we used in the mission. Then upon either pressing that new fun button or filling in the squad manually, the green "BATTLE" button would change into the new SIM or AUTO BATTLE button. Then lastly upon pressing that new button, the game would automatically take the squad as if we were deploying them into the battle, force the player out to the map overview of the TB and then finally as if we completed the battle the points for the battle would jump on screen and be recorded within the log text of activity!

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This would easily save us players hours per each TB. While also allowing the game to essentially show progress as it would normally! Special missions, I.e. Lord Vader Solo, Cere-Cal Zeffo Unlock mission,  could work the same way. Which then also saves dozens of minutes or more of moving mods back and forth between characters. Also, not every single mission has to be Sim-able or we could have the option to go ahead and proceed normally and participate in the battle. The only part of ROTE TB that could be quite difficult with the Sim-Ability would be fleet battles because of the difficulty to achieve a victory in some of the fleet battles, let alone not lose a single ship. Alas, I would take this QoL change in a heartbeat. 

Thanks for reading! 

 

 

4 Replies

  • It's a good idea, but they won't do it unless they can make money from the idea.  They might sell sims, but they'll be like 25 dollars for one sim and it'll be specific to a particular event or part of the game.  Maybe they'll do a special, 2 sims for $49.99!

    They release new planets in TB because that makes them cash from us building characters.   Even if every character is bugged at release. 

  • Lunalae's avatar
    Lunalae
    Rising Traveler
    12 days ago

    Without any improvement to reduce the time sick we will lose more and more players especially the higher players. At the end of the year we lost again a lot of guildmembers. I'm not sure why CG don't care more about this. The TB needs a lot of time and it's really lazy to add more and more planets which the players has to play... Atm the TB and also the raid needs improvements. 

  • LOTD180's avatar
    LOTD180
    Seasoned Newcomer
    12 days ago

    This has been needed since the inception of TB. The time requirements in the game is very heavy and moving from 36 hours to 24 hours phases. Being uk based platoons may take 6+ hours to be completed and by the time I wake up for work there is no time to do the CMs. Once you've achieved a full phase run these should be autoable

  • This is a good mention for a way for help general players. 
    mid we can have a fixed team lock that we 3star A mission in RoTE this helps us even more and we can use our time in other game modes.  

    at least we could have sim option up to the relic 7 planets if the player/guild are able to complete it correctly. 

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