7 years ago
QOL is laughable.....
I'm a relative newish player been playing for awhile. How do you expect to retain a new player base that doesnt have access to dad's wallet or is a hedge fund manager. Early on the hearing for too...
"Warp3dM1nd;d-167477" wrote:
I'm a relative newish player been playing for awhile. How do you expect to retain a new player base that doesnt have access to dad's wallet or is a hedge fund manager.
Early on the hearing for toons is getting out of hand . I have roughly 74 characters unlocked ranging from 7 to 2 star. Out of those 74 25 of them need 28 sub kehpads and some need them as early as gear level4 it's not like it is just high gear level here. Th at is 560 parts that have to be grinded. I know I know some veteran will come in here and way blah blah suck it up we did it with our dad's wallet or our hedge fund or I grinded 28 out of the 24hrs to get mine. Dont worry about telling me about how much worse the stuncuff or garbunkle. The veterans are saying that to the new people everything they say something about the gear grind. Ironically they are now on here screaming about ship 2.0 forcing them to get back into grind or spend more money.
You guys have a great game but you are killing your retention rate with these ridiculous gear layouts. I have 600 of some hear need 560 of another. Do you guys up top honestly not see how unbalanced the gear system is? Please fix it before you no longer have a new player base to try retention moves. I like the grind ad much as the next and don't mind spending a little bit of change here and there and so does the kids when they can sneak and do it
TL:DR The screwed up gear system in this game is killing player retention and needs to be one of the top WIL changes.
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