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7 years ago
Here are my notes. I make no assertions about the accuracy of anything i said here.
Edit: I spell things wrong
Edit: I spell things wrong
Eric is shy.
Carrie is in charge (dont mess with her)
Tim "has all the power", that Carrie lest him have.
Quests is a new game mode. soon, but not like soon soon, but yeah soon.
- wasn't in road ahead, they wanted to be more sure of the goings on to announce it.
- Carrie went way way back - 2 driving objectives, achievements and dailies, then everything else is self driven.
- quests will be less self driven but not a direct time consuming thing to do, just background stuff "to do"
- good for new players to help in the general guidance of how to "develop" and "play the game"
- for older players scale up to level 85 and cover all game modes, then have difficult "capstone quests" for a real challenge and goals for older players
- trying to marry it to a narrative
- Carrie is a huge nerd and loves to talk about it :smiley:
- trying to bridge the gap of player types, collectors and super competative
- these should feel "seamless" to game play and help the "narrative"
- quests will come from the NPCs in the cantina
- talk about how this is like other things thats just a test to see how they can expand this idea.
- "fight the hutt????" doesn't seem likely
- help drive new players to be better at the end and help "increase end game competition"
Starter Guilds
- create ideal experience for new players
- leader is filled by a bot and launches raids and stuff
- quests will steer players toward being able to do guild stuff
- train new players to be a guild leader
- help them to be better at raiding and all guild stuff before they get to a "real guild"
- can be opted out to then move on when a player feels comfortable
- inactive players will be removed after a period of time to bring in a new "new player"
open questions
when will we get Hondo hero journey? maybe, no comment.
how far out is the calendar? Carrie has a 3 year road map, its fuzzy at the end, but as we get closer things get more filled in and more clear. its fluid and always changing, but they strive to hit the big points. TW, TB for example
- QOL list is over 1000 items long, and they like to plan and try to check those off the list.
How is decided between what is getting "fixed" on a QOL? they fight it out. then they make a list and Carrie decides. not really, they examine what can be done and try to get things done that are both important to the community and what the data shows.
What is going on with tools outside the game? they do work with them, and its a balance...
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