"Spyda;c-1339958" wrote:
First of all, you probably ought to give Talzin's Lead ability another read through. It specifically says that after a defeated sister is revived for an assist and then dies again, she cannot be revived again in that manner until the end of the next turn. Which means that IF you had your perfect set up, then the very best that you could hope for is that Spirit would assist a basic attack every other turn to potentially remove 20% TM; which isn't going to be quite as effective as an Asajj lead that provides a 50% chance to remove 20% TM (unresistable) any time a sister deals damage (regardless of whether that's from a special attack or a basic). Also Asajj's lead provides all of your sisters with +30% Offense which makes a fairly significant difference.
I hope that answers your question.
Now on the other hand, if you were to run a hybrid team such as Talzin (l), Asajj, Spirit, Han, and Thrawn/R2... then you might have something going. Thrawn's fracture would slow the B2 down by 50% and reduce his counter chance down to 5%, but only while fractured. Alternatively, R2 could use stealth to prevent counters from the B2 altogether.
Then the idea is that as long as Talzin and Asajj aren't going back to back, they should both be able to revive Spirit to assist with a 10% TM reduction when they use their basic attacks (-20% from Spirit, +5%(x2) because the B2 gets hit twice), and ideally Han will be taking turns in between the sisters to further reduce the B2's TM by 25%-60% when he uses his Basic (factors in the +10% the B2 would get from getting hit twice from Hans basic). That sounds rather tedious though, and difficult to pull off. You may still be better off with a full NS team lead by Asajj.
Nice!
I totally forgot it was a double hit and would count for 5% twice. Never noticed that a nightsister can only be revived every other turn under Talzin, and that Asaji's lead worked on basic and special.
Well the double hit puts the average tm removal for a Talzin lead at 20% * 50% (every other turn) * 85% (minimum resist) - 30% / 3 ( average tm from counter) + 5% * 1 2/3 (tm gain from Fearsome Foe 1) = an average of -9.83% tm removal per attack. That's a negative number so on average it will give more tm than it takes.
Asaji lead with Spirit in comp is basically 10% per turn with a .85% chance of 20% tm removal on one out of ~5 attacks for an average tm removal of 13.4% with an average tm gain of 15% for the B2 which is an average gain of 1.6% tm per turn for the B2.
So your comp @Bulldog1205 averages a 9.83% tm gain for the B2 per attack, while an Asaji lead with Spirit averages 1.6% tm gain for the B2 per attack.
The point being that neither one is capable of soloing without some crazy RNG, but the Asaji lead still seems to work better.
Either way you'd need some stealth, Fracture, or massive tm removal to be able to solo.