Forum Discussion
5 years ago
What you’re describing is a really edge case.
You have a small group of players who don’t want to compete in the guild events, which means not staying competitive with arena and other game modes.
But you also want raids more frequently to help with the gear crunch and with earning shards.
Most players fall into one side or the other - competitive or very casual. This is a hybrid situation.
There is nothing wrong with that, however the game is not designed around those very specific parameters. And any time or effort spent developing to meet those parameters would be largely wasted to a majority of the player base.
You have a small group of players who don’t want to compete in the guild events, which means not staying competitive with arena and other game modes.
But you also want raids more frequently to help with the gear crunch and with earning shards.
Most players fall into one side or the other - competitive or very casual. This is a hybrid situation.
There is nothing wrong with that, however the game is not designed around those very specific parameters. And any time or effort spent developing to meet those parameters would be largely wasted to a majority of the player base.
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