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"Breetai;321142" wrote:
AARG!!!!!!!!!!
Sunday night is the worst night to launch this. You could have done this on any other night and would have been fine. But you have to do it on game of thrones primer night.
You should be happy. Now we can both update the game and watch game of throne at the same time- I still hope that the new gear will be farmable too
- Heroic Tier – Requires characters to have 7 Stars, Intended for level 80 and Gear lvl IX
This means precrafters get another nice bonus "Chef5;321208" wrote:
Im about to 7* RG in a day or two, and I was dissapointed that I farmed him the hard way via node refreshes and shard purchases after the cantina announcement,
I've started to star up rey, so it's good news to hear that she will be in the guild store. That's welcome news.
I wouldn't bank on her being a permanent fixture in the guild store. It sounds like it will be a shard shop deal where they throw in all the characters we don't want most days. Would be very pleased if she was just "in the guild store" tho- Need a guild for the Raid? Are you an established and dedicated active player? Come check out Knights of the Mobile Republic !
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/29940/knights-of-the-mobile-republic-kotmr-now-recruiting-active-dedicated-players-wanted#latest
(Guilds pertain to Raids, so I figured I was OK to post this here...if I am wrong Dev's feel free to delete the link).
Thanks! - prepare to see the forum fill with join guilds ads.
- Thysk1New SpectatorI wish we had more information about the logistics of the guilds and raids. For all previous content, logistics was generally not important since everything was single player and isolated. Maybe this doesn't *require* planning, but many people will want to plan and organize.
For guilds:
1) How much does it cost to make a guild?
2) How small can a guild be and still function? How big does it have to be to "progress" at a proper pace? I assume it won't require 50 people to "move" at max speed (I don't know what that means, hence the quotes. But I mean be able to summon the raid basically "on cooldown," whether that is once a week, once a day, 4 times a day, I don't know the context). In other words, can a three person guild get rewards as well as a 40 person guild if all 3 are active daily? How about 10?
3) Does everyone work on advancing guild-wide quests or does each member have their own version of that quest and completion adds to the guild's generic progress (via awarding guild funds directly or some other method)?
4) In larger guilds is it actually going to be a situation where the raid has to be summoned multiple times to let everyone have a chance to participate? (This could possibly address the scaling from guild question 2.)
For raids:
1) How many people participate in a raid at one time? 1? 3? everyone online? It sounded almost like you DON'T get 3 people together and fight the encounters. It sounded more like everyone *individually* works on it somehow. It didn't make a lot of sense to me that way but that might be because I've never encountered something that works like that.
2) How many characters does each player control / bring into the encounter?
3) How do we actually participate? It sounds like (maybe) when a raid is summoned one "instance" of the current stage exists for the guild. Everyone joins in on the attack and people see relevant health of the mobs in the current stage, but do attacks and get attacked in their own "shard" of that encounter. Probably if your character takes damage or is killed, it remembers similar to Galactic War. When that stage is done, the guild collectively moves on to the next stage and does the same thing in this new stage. If it works like this, and there are no participation limits, larger guilds would be absolutely required, unless it scales.
4) How often can you summon the raid? My gut says something like once a day. Although, maybe, as theorized above, you can summon multiple times (restricted by guild funds only) but only participate once a day or something.
I'm sure there's things I'm not thinking of that could be clarified. But I haven't seen this yet, so I may not know what to ask. - This is gonna be a ball ache but its good im up for the challenge just need to be in a guild aiming for tier 5 and above
- Good info. One thing that would be great to know is the cost of guilds so we can plan accordingly.
- Guild system with play time constraints, time/level/ contribution requirements on players, power to control raids availability in the hand of 1 person, inherent elitism, guild chat, and exclusive content only available to those who want to play in a guild and go through all the aspects listed before... Is it really compatible with mobile gaming?
Beside this is there no other priorities like fixing the game foundations before building more issues above something already unstable? addressing the player's frustration about character bugs? health + protection current tanks inflation? supremacy of the dodge leadership and narrowed competitive squad composition? viability of the synergy groups vs team of BIS characters with nothing in common? pre craf current situation? etc.. all these issues that have populated the megathreads.
This part of the EP post made me smile:
" Making the fully random drop rate experience more predictable, an oxymoron that’s harder than it seems"
It's not hard, you just have to pay a real software engineer and not a graduate that copy pasted a Mersenne Twister code from the web :D. Don't forget to apply this fix to the passive procs as well, this is most likely the same crappy code that is being the dodge streaks players have experimented since Dooku leadership theoretical fix.
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