Forum Discussion
"Thysk;321444" wrote:
I wish we had more information about the logistics of the guilds and raids. For all previous content, logistics was generally not important since everything was single player and isolated. Maybe this doesn't *require* planning, but many people will want to plan and organize.
For guilds:
1) How much does it cost to make a guild?
2) How small can a guild be and still function? How big does it have to be to "progress" at a proper pace? I assume it won't require 50 people to "move" at max speed (I don't know what that means, hence the quotes. But I mean be able to summon the raid basically "on cooldown," whether that is once a week, once a day, 4 times a day, I don't know the context). In other words, can a three person guild get rewards as well as a 40 person guild if all 3 are active daily? How about 10?
3) Does everyone work on advancing guild-wide quests or does each member have their own version of that quest and completion adds to the guild's generic progress (via awarding guild funds directly or some other method)?
4) In larger guilds is it actually going to be a situation where the raid has to be summoned multiple times to let everyone have a chance to participate? (This could possibly address the scaling from guild question 2.)
For raids:
1) How many people participate in a raid at one time? 1? 3? everyone online? It sounded almost like you DON'T get 3 people together and fight the encounters. It sounded more like everyone *individually* works on it somehow. It didn't make a lot of sense to me that way but that might be because I've never encountered something that works like that.
2) How many characters does each player control / bring into the encounter?
3) How do we actually participate? It sounds like (maybe) when a raid is summoned one "instance" of the current stage exists for the guild. Everyone joins in on the attack and people see relevant health of the mobs in the current stage, but do attacks and get attacked in their own "shard" of that encounter. Probably if your character takes damage or is killed, it remembers similar to Galactic War. When that stage is done, the guild collectively moves on to the next stage and does the same thing in this new stage. If it works like this, and there are no participation limits, larger guilds would be absolutely required, unless it scales.
4) How often can you summon the raid? My gut says something like once a day. Although, maybe, as theorized above, you can summon multiple times (restricted by guild funds only) but only participate once a day or something.
I'm sure there's things I'm not thinking of that could be clarified. But I haven't seen this yet, so I may not know what to ask.
These are good questions, I'd also like to know more information about daily achievements. The information I saw suggested that the entire guild does LS battles on one day, DS on another and so on... are the guild rewards truly going to benefit me that much that I would want to stop my current farm to only work on say a DS battle (when the pieces I need are in LS battles)?- Datamined Raid requirements courtesy of reddit:
Monday
* The Road Less Travelled: TIER I / Complete 495 Light Side Battles
* The Road Less Travelled: TIER II / Complete 1238 Light Side Battles
* The Road Less Travelled: TIER III / Complete 2228 Light Side Battles
* The Road Less Travelled: TIER IV / Complete 3466 Light Side Battles
* The Road Less Travelled: TIER V / Complete 5198 Light Side Battles
* The Road Less Travelled: TIER VI / Complete 7425 Light Side Battles
* The Road Less Travelled: TIER VII / Complete 9900 Light Side Battles
Tuesday
* The Long War: TIER I / Complete 30 Galactic War Nodes
* The Long War: TIER II / Complete 74 Galactic War Nodes
* The Long War: TIER III / Complete 133 Galactic War Nodes
* The Long War: TIER IV / Complete 207 Galactic War Nodes
* The Long War: TIER V / Complete 310 Galactic War Nodes
* The Long War: TIER VI / Complete 443 Galactic War Nodes
* The Long War: TIER VII / Complete 590 Galactic War Nodes
Wednesday
* No Padawans Here: TIER I / Complete 112 Hard Mode Battles
* No Padawans Here: TIER II / Complete 279 Hard Mode Battles
* No Padawans Here: TIER III / Complete 502 Hard Mode Battles
* No Padawans Here: TIER IV / Complete 781 Hard Mode Battles
* No Padawans Here: TIER V / Complete 1171 Hard Mode Battles
* No Padawans Here: TIER VI / Complete 1673 Hard Mode Battles
* No Padawans Here: TIER VII / Complete 2230 Hard Mode Battles
Thursday
* A Challenging Endeavor: TIER I / Complete 27 Daily Challenges
* A Challenging Endeavor: TIER II / Complete 67 Daily Challenges
* A Challenging Endeavor: TIER III / Complete 120 Daily Challenges
* A Challenging Endeavor: TIER IV / Complete 186 Daily Challenges
* A Challenging Endeavor: TIER V / Complete 279 Daily Challenges
* A Challenging Endeavor: TIER VI / Complete 398 Daily Challenges
* A Challenging Endeavor: TIER VII / Complete 530 Daily Challenges
Friday
* The Power of the Dark Side: TIER I / Complete 495 Dark Side Battles
* The Power of the Dark Side: TIER II / Complete 1238 Dark Side Battles
* The Power of the Dark Side: TIER III / Complete 2228 Dark Side Battles
* The Power of the Dark Side: TIER IV / Complete 3466 Dark Side Battles
* The Power of the Dark Side: TIER V / Complete 5198 Dark Side Battles
* The Power of the Dark Side: TIER VI / Complete 7425 Dark Side Battles
* The Power of the Dark Side: TIER VII / Complete 9900 Dark Side Battles
Saturday
* To Crush Your Enemies: TIER I / Complete 25 PvP Attempts
* To Crush Your Enemies: TIER II / Complete 63 PvP Attempts
* To Crush Your Enemies: TIER III / Complete 113 PvP Attempts
* To Crush Your Enemies: TIER IV / Complete 176 PvP Attempts
* To Crush Your Enemies: TIER V / Complete 263 PvP Attempts
* To Crush Your Enemies: TIER VI / Complete 375 PvP Attempts
* To Crush Your Enemies: TIER VII / Complete 500 PvP Attempts
Sunday
* This Should Be Easy, Right?: TIER I / Complete 153 Cantina Battles
* This Should Be Easy, Right?: TIER II / Complete 383 Cantina Battles
* This Should Be Easy, Right?: TIER III / Complete 689 Cantina Battles
* This Should Be Easy, Right?: TIER IV / Complete 1072 Cantina Battles
* This Should Be Easy, Right?: TIER V / Complete 1607 Cantina Battles
* This Should Be Easy, Right?: TIER VI / Complete 2295 Cantina Battles
* This Should Be Easy, Right?: TIER VII / Complete 3060 Cantina Battles
Looks like F2P are going to take an L on this one - After we join a guild, will it be possible (and free) to leave and join or create another?
What happens if the leader wants to leave his guild? "Pyramidshawn;323938" wrote:
Datamined Raid requirements courtesy of reddit:
Monday
* The Road Less Travelled: TIER I / Complete 495 Light Side Battles
* The Road Less Travelled: TIER II / Complete 1238 Light Side Battles
* The Road Less Travelled: TIER III / Complete 2228 Light Side Battles
* The Road Less Travelled: TIER IV / Complete 3466 Light Side Battles
* The Road Less Travelled: TIER V / Complete 5198 Light Side Battles
* The Road Less Travelled: TIER VI / Complete 7425 Light Side Battles
* The Road Less Travelled: TIER VII / Complete 9900 Light Side Battles
Tuesday
* The Long War: TIER I / Complete 30 Galactic War Nodes
* The Long War: TIER II / Complete 74 Galactic War Nodes
* The Long War: TIER III / Complete 133 Galactic War Nodes
* The Long War: TIER IV / Complete 207 Galactic War Nodes
* The Long War: TIER V / Complete 310 Galactic War Nodes
* The Long War: TIER VI / Complete 443 Galactic War Nodes
* The Long War: TIER VII / Complete 590 Galactic War Nodes
Wednesday
* No Padawans Here: TIER I / Complete 112 Hard Mode Battles
* No Padawans Here: TIER II / Complete 279 Hard Mode Battles
* No Padawans Here: TIER III / Complete 502 Hard Mode Battles
* No Padawans Here: TIER IV / Complete 781 Hard Mode Battles
* No Padawans Here: TIER V / Complete 1171 Hard Mode Battles
* No Padawans Here: TIER VI / Complete 1673 Hard Mode Battles
* No Padawans Here: TIER VII / Complete 2230 Hard Mode Battles
Thursday
* A Challenging Endeavor: TIER I / Complete 27 Daily Challenges
* A Challenging Endeavor: TIER II / Complete 67 Daily Challenges
* A Challenging Endeavor: TIER III / Complete 120 Daily Challenges
* A Challenging Endeavor: TIER IV / Complete 186 Daily Challenges
* A Challenging Endeavor: TIER V / Complete 279 Daily Challenges
* A Challenging Endeavor: TIER VI / Complete 398 Daily Challenges
* A Challenging Endeavor: TIER VII / Complete 530 Daily Challenges
Friday
* The Power of the Dark Side: TIER I / Complete 495 Dark Side Battles
* The Power of the Dark Side: TIER II / Complete 1238 Dark Side Battles
* The Power of the Dark Side: TIER III / Complete 2228 Dark Side Battles
* The Power of the Dark Side: TIER IV / Complete 3466 Dark Side Battles
* The Power of the Dark Side: TIER V / Complete 5198 Dark Side Battles
* The Power of the Dark Side: TIER VI / Complete 7425 Dark Side Battles
* The Power of the Dark Side: TIER VII / Complete 9900 Dark Side Battles
Saturday
* To Crush Your Enemies: TIER I / Complete 25 PvP Attempts
* To Crush Your Enemies: TIER II / Complete 63 PvP Attempts
* To Crush Your Enemies: TIER III / Complete 113 PvP Attempts
* To Crush Your Enemies: TIER IV / Complete 176 PvP Attempts
* To Crush Your Enemies: TIER V / Complete 263 PvP Attempts
* To Crush Your Enemies: TIER VI / Complete 375 PvP Attempts
* To Crush Your Enemies: TIER VII / Complete 500 PvP Attempts
Sunday
* This Should Be Easy, Right?: TIER I / Complete 153 Cantina Battles
* This Should Be Easy, Right?: TIER II / Complete 383 Cantina Battles
* This Should Be Easy, Right?: TIER III / Complete 689 Cantina Battles
* This Should Be Easy, Right?: TIER IV / Complete 1072 Cantina Battles
* This Should Be Easy, Right?: TIER V / Complete 1607 Cantina Battles
* This Should Be Easy, Right?: TIER VI / Complete 2295 Cantina Battles
* This Should Be Easy, Right?: TIER VII / Complete 3060 Cantina Battles
Looks like F2P are going to take an L on this one
Well, it seems like the rewards for daily will be mostly guild currency, which then summons the raids, which then gets you the gear. Looks like all p2w gets is gear faster (which has always been the case). So not sure there is much of a win there"Nikoms565;323448" wrote:
"zerizut;323146" wrote:
Guys, the gameplay will be just the same as before. You battle alone. With your own squad. Own your on time/train/loo.
I hear the last one is good luck.
Can confirm."DarthGozu;321547" wrote:
Guild system with play time constraints, time/level/ contribution requirements on players, power to control raids availability in the hand of 1 person, inherent elitism, guild chat, and exclusive content only available to those who want to play in a guild and go through all the aspects listed before... Is it really compatible with mobile gaming?
Beside this is there no other priorities like fixing the game foundations before building more issues above something already unstable? addressing the player's frustration about character bugs? health + protection current tanks inflation? supremacy of the dodge leadership and narrowed competitive squad composition? viability of the synergy groups vs team of BIS characters with nothing in common? pre craf current situation? etc.. all these issues that have populated the megathreads.
This part of the EP post made me smile:
" Making the fully random drop rate experience more predictable, an oxymoron that’s harder than it seems"
It's not hard, you just have to pay a real software engineer and not a graduate that copy pasted a Mersenne Twister code from the web :D. Don't forget to apply this fix to the passive procs as well, this is most likely the same crappy code that is being the dodge streaks players have experimented since Dooku leadership theoretical fix.
Well said, hope it gets answered.- So this game basically done for those who won't participate in guilds?
I would prefer more that you guys and gals at CG would have made new gear for end game. Not taken existing gear and made it only accessible true guild event.
For one who don't want to put in money into this game and it's suppose to be a freemium, a
large amount of players will get behind.
Myself will participate in this event but i feel for those who want to be f2p. - Whats the character limitation to the guild name including spaces? Hope its big enough. @EA_Jesse
- Question.
With attacking in the Raids, if you have your group(5-6) I assume you can only attack with those heroes once. Can you attack again with a different group(5-6) heroes? Or are you limited to one attack per day. - I can't wait been hellva transition life without rage of bahamut
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