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- Yeah, the drop rates are aweful. I'm somewhere around 16-17% at best.
- SchwartzringRising TravelerExactly, its the same per Energy Point but will look different based on the amount per sim.
Node Energy
8 Energy = 16% chance of a Shard / Sim
10 Energy = 20% chance of a Shard / Sim
16 Energy = 32% chance of a Shard / Sim
20 Energy = 40% chance of a Shard / Sim
Compare this to the typical Character Shard Drop Rate of 33% in those 16/20 Energy Nodes, or, 20% Rate for Purple/Gold gear in those 8/10 Energy Nodes - Think different times a day drops are better got my best today after a few no hits.
- LordDirtNew TravelerGot all my shards needed. Ready for Executor.
- nottenstSeasoned TravelerI got the fabled ~2% drop rate today (9 from 430 energy), but total has been 24 blueprints from 1670 energy, or about 1.4%. Now at 93 blueprints, though, so the odds are good for completing before the end of this.
Two more rounds of 10 makes it 25 from 1870, which drops it down to 1.33%.
6/450 this morning. So 31/2320 energy total. A solid 1.33%. But 7* achieved. So it does not really matter. - SchwartzringRising TravelerWell, today wasn't so great. 3/120, 2/90, 2/120, 2/120, 0/120 = 9/570
"DarjeloSalas;c-2284188" wrote:
"Starslayer;c-2284183" wrote:
"el_mago;c-2284078" wrote:
Main acct: 6 BP / 500 energy
Alt acct: 7 BP / 400 energy
If anybody's keeping score.
Probably an algorithm that reduce drop rate for high gp accounts, which are more likely to unlock executor, so more willing to spend if they don’t get enough RC shards to 7* it. Machiavellian.
Now that is Olympic standard tinfoil-hattery. Bravo.
Except it isn't, because they were caught trying to patent almost exactly that thing a while back.
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