"CG_CapGaSP;c-1596540" wrote:
By default, all PvE units only use the level 1 version of their abilities and don't have Leader abilities. Sometimes we override this, but not frequently. I'm pretty sure no team currently in existence could win 8 consecutive battles if all the enemies had fully upgraded abilities with Zetas. The Phoenix encounter alone would be a nightmare. If you're looking for a challenge, try mixing up who you use. There aren't plans for any more tiers for this event at this time.
Hi there, sorry I missed your reply to this at the time but since the event has come back around again, I hate to say it but I think you've misjudged the game mechanics here.
You've given us 2 factions with which to complete this challenge: Imperial Troopers & Bounty Hunters.
What do they both have in common? Each faction has a method to regenerate protection.
So if I use Troopers as an example, every time an enemy is killed, Veers kindly restores protection for the team. What this looks like in reality is that my 3 Gear 11 Troopers (Veers, Starck and Snow) and 2 Gear 12 Troopers (Shore and Death) enter every single phase of the bonus round with maximum protection.
So your assertion that this is playing 8 consecutive fights with what you expect might be a battle worn team is way off. I'm going into each round with full health, full protection AND turn meter.
It's a cake walk.
And frankly with Bossk, it's no different for BH's.
There are significantly more challenging events - take for instance the Jedi vs. Separatists event - prior to the release of Bastila this was genuinely difficult for a lot of players, not least due to the exceptionally upgraded General Grievous round.
But this Rebel event, which includes soooo many iconic characters, is a real let down because they don't utilise any of their most powerful skills. It upsets me that say Han Solo doesn't counter attack, because it means literally zero strategy is required - the whole thing can be auto'd. Is that really what you're aiming for here?
And while I do take your point that you don't want it to be so overpowering that it cannot be completed, crikey you do have control of their health and armour, you can make them as tanky or paper thin as you like. But buy failing to give them the full range of abilities they would ordinarily be able to access, it just lacks any real immersion and is kind of pointless as a chunk of content.
Don't get me wrong it's not the biggest issue in the world right now. I just wish you had a bit more ambition for it - and if you've learnt anything from the Sith raid, your player base WILL find a way to get the job done, no matter how hard you make the challenge!