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I am not interested in a new game mode or even GC returning. We don’t need more modes in game, I am happy GC is gone and colisium is reduced effort, we still need less, the schedule is packed and when TB, conquest and GAC line up is already deemed too much (throw in a raid and fleet climbing and it’s easily 2 hours a day during this period). If you put any rewards in place it does mean competative players motivated at keeping up in various modes are forced to participate in order to keep up and it is burning players out and contributing to most retirements in veteran players. This is a mobile game, it’s already impeding on my time for console games at the moment.
What you describe is a game mode which also does not act as a sandbox and does not add anything new for me other than more time required. Conquest superseded GC a long time ago to have these modifiers and challenges the breadth of your roster effectively, and combine GC style feats and modifiers with a layout similar to the daily galactic war which was made simmable. So we already have these challenges available for half the month. It sufficiently rewards and motivates a large investment in rosters. If conquest is becoming routine at your level maybe a tier 6 can be added for end game players with a higher difficulty but should not be needed for red box, just additive rewards. Conquest raises decent revenue, as many players purchase the pass so this is a good mode to adapt and does not exclude players who don’t spend.
If the mode is to genuinely to test new characters ahead of PVP, a stripped back sandbox to let you mimic PVP does not need rewards, means most without the time can skip the mode or use it quickly to test out line ups before events. All a sandbox needs is the ability to select any team as a defence, with current datacrons, and you attack the team unlimited to test out what works. No modifiers required as this will impact how it translates to other modes. It can be permanently available for whenever players have time. CG will require a ROI though and a sandbox is not going to increase revenue unless its access is limited to a subscription or a one off payment. Which considering it’s popularity in request may actually work but would exclude players who do not spend.
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- CG_Meathead7 months ago
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