8 years ago
Release Cadence
Anyone have a handle on the number of toons that have actually held to the release cadence presented to us vs. the number of toons that have received their own special cadence outside of the promised ...
"Kyno;c-1320967" wrote:"greycloak;c-1320896" wrote:
The spirit of the cadence (I thought) was
1 - $ to farm --> Crystals to Farm --> 2 -
hard to farm (ex. shard shop, takes lots of time, lots of free resources) --> 3 - easy to farm (in both time/resources)
That sounded pretty good and fed lots of business AND fan concerns.
It has not been realized (ex. Baze, DN never got to that last step). When tons of panic farming, premium toons (great if you have all the stuff to get the 7star on out of the bag, crushing when you don't), and (arguably) less popular/useful factions are being pushed, it is hard to find a satisfying answer to "Is there a way to keep up with the meta, TB, GW, all the toon releases while still feeding the fan in me who wants to farm my favorites?"
Answering that in the affirmative is not so hard when it takes a month to farm your "favorite" toon to 7 star (after waiting for them to get to the "easy to farm" stage), but really is rather difficult when your "favorite" gets stuck on a single hard node (or event that comes back 1.5 times per month, for example).
@greycloak
Unfortunately "the last step" as you put it was never stated as a goal or anything like that in the release cadence. The last step was always stated as a node or shipment and that's it. This is also the step that is being handled differently with the new toons.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/91791/character-release-cadence
The idea of the release cadence was to get them from "initial release" -->> "farmable", because there was a void in between those steps previously.
The release cadence was all about getting toons to farmable and that's it. How easy/hard/long the farm is from that point is another discussion that can be had but has nothing to do with the release cadence.
Your steps are a little mixed up.
1- event and packs (packs are both $ and crystals )
2 - chromium and shipments (crystals only)
3 - farmable ( free = time and resources)
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