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Jefferx_CAN's avatar
Jefferx_CAN
Seasoned Veteran
7 months ago

Relic Delta: The Issues CG Is Trying to Address

Capital Games has introduced the idea of Relic Delta, and while many of us instinctively see it as just another layer of grind, it seems clear they’re aiming to solve some existing issues in the game. A few stand out:

  1. Grand Arena Matchmaking – Potential Backfire
    One of the biggest frustrations in GAC is when an 8M GP account with 3 Galactic Legends — playing actively and strategically — faces a 12M GP account with 7–8 GLs. The gap is overwhelming and makes the mode feel discouraging. Currently, some of those higher-GP players drop down in ranks if they don’t play much, which at least gives smaller but skilled players a fighting chance. With Relic Delta, however, the sheer weight of relic power might lock those big accounts at the top even if they play less, simply because their relic advantage is crushing. The concern is whether this will improve matchmaking by preventing inflated drops, or instead make it impossible for strategic but smaller accounts to punch above their weight.
  2. Relic Investment vs. Mods
    The cost-effectiveness gap is massive. Mods are farmable with time and energy refreshes, while relics especially R8 and R9 demand extremely rare gear and often real money. For most teams, a jump from R7 to R9 barely changes battle outcomes. Relic Delta looks like CG’s attempt to make relic spending feel more impactful.
  3. Monetization Pathways
    Data probably shows players spend on relics far more than on mods. The problem is that relics don’t feel rewarding enough for the money. Relic Delta offers a way to refresh that spending path and keep progression monetizable.
  4. Homogenized Rosters
    Galactic Legend requirements push everyone to relic the same characters. Endgame rosters end up looking almost identical, with only those who chase every GL or new requirement standing apart. Relic Delta could be a tool to create more differentiation.
  5. Stalled Endgame Progression
    For veteran players with multiple GLs and most of their roster already at R7–R9, progression has slowed. Investing further into Relic 9 often feels wasteful, since the performance gains are minimal outside of very specific cases. Relic Delta could become an incentive, offering a new layer of progression that actually feels impactful at the top end.

I understand the frustration expressed by the community, but at the same time there may be deeper issues we don’t see from the outside. Personally, I would prefer a soft rollout of Relic Delta: start with a modest curve for example, a 30 percent boost instead of a 95 percent one, observe the real impact, and then scale up gradually if needed. That seems like the safest way forward.

3 Replies

  • I think you’re being a bit too optimistic. The balance between strategy and sheer force will be massively, and unfairly, shifted in favour of the latter, which doesn’t feel rewarding for anyone. This will hurt the player base more than it helps them, much more.

  • Francob78's avatar
    Francob78
    New Adventurer
    7 months ago

    This is turning out to be ‘moby **bleep** 2’ where the whales and the are the only ones doing the killing

  • Jefferx_CAN wrote:

    it seems clear they’re aiming to solve some existing issues in the game.

    Why do you think that?

    There's 2 aspects to this.   

    1. CG has always tried to reward those that embrace power.  The more power you get, the more you would have to spend.
    2.  CG feels that not enough people have been whaling on high relics.  They have noticed one of the reasons for this is that in a lot of cases you don't need to whale on high relics.  They want to rectify this.

    It's totally income orientated and not game balance related.  I'm not sure CG are in touch enough to know about balance.

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