6 years ago
Relics are absolutely worthless on a high number of characters because they amplify useless numbers.
As it says, Relics were described as amplifiers to increase the most important stats on a character.
So someone make sense out of why the heck C-3PO gains the 4th highest increase in Physical offense, when he literally deals NO damage at all, as well as physical accuracy and crit chance?
If Relics were really meant to be unique for everyone, then they should amplify ACTUAL core stats, but they only are targeted to general base stats and completely useless numbers that self-negate against matchups with relic T7 holders, such as Evasion chance being completely nullified by opposing attackers gaining equal numbers of Accuracy.
Why are there no relics that increase Potency? Tenacity? Or have actually relevant number balances between the core stats like Health and Protection?
Many Relics are absolutely wasted and subpar and a large chunk of the roster (With large I mean almost half the ENTIRE damn roster of characters) has no reason to even get their relics built to begin with, other than some minor extra tank stats and maybe 1 relevant stat increase for Abilities.
Healers only really need relics for the Health gain IF Their heals scale with their own maximum health, such as Daka's and Visas'.
Tanks still have the major weakness of being easily shut down because their already high defensive stats are looked at instead of certain vurnerabilities or strengths that could be further defined, but were not, such as tanks that get easily shut down by stuns have absolutely no changes in tenacity but instead gain some buffs in their Armor Values, which is of little value considering how high the damage-values become into Lategame content.
Attackers are the only ones who really profit, as has already been deduced, because they are the only ones who actually benefit from the base-stat increases. They are the only ones who make something out of offense-stats being increased and their defensive stat increase isn't all too bad for necessary extra survivability, which is still absolutely minimal.
Honestly, Relics need to be looked at again because they have done absolutely no amplifying other than increase damage across the entire game, and make SOME characters gain relevant stat increases. Again I point to upper example with C-3PO having half the stat benefits you'd expect to see on a goddamn attacker, not a literally-no-damage support!
So someone make sense out of why the heck C-3PO gains the 4th highest increase in Physical offense, when he literally deals NO damage at all, as well as physical accuracy and crit chance?
If Relics were really meant to be unique for everyone, then they should amplify ACTUAL core stats, but they only are targeted to general base stats and completely useless numbers that self-negate against matchups with relic T7 holders, such as Evasion chance being completely nullified by opposing attackers gaining equal numbers of Accuracy.
Why are there no relics that increase Potency? Tenacity? Or have actually relevant number balances between the core stats like Health and Protection?
Many Relics are absolutely wasted and subpar and a large chunk of the roster (With large I mean almost half the ENTIRE damn roster of characters) has no reason to even get their relics built to begin with, other than some minor extra tank stats and maybe 1 relevant stat increase for Abilities.
Healers only really need relics for the Health gain IF Their heals scale with their own maximum health, such as Daka's and Visas'.
Tanks still have the major weakness of being easily shut down because their already high defensive stats are looked at instead of certain vurnerabilities or strengths that could be further defined, but were not, such as tanks that get easily shut down by stuns have absolutely no changes in tenacity but instead gain some buffs in their Armor Values, which is of little value considering how high the damage-values become into Lategame content.
Attackers are the only ones who really profit, as has already been deduced, because they are the only ones who actually benefit from the base-stat increases. They are the only ones who make something out of offense-stats being increased and their defensive stat increase isn't all too bad for necessary extra survivability, which is still absolutely minimal.
Honestly, Relics need to be looked at again because they have done absolutely no amplifying other than increase damage across the entire game, and make SOME characters gain relevant stat increases. Again I point to upper example with C-3PO having half the stat benefits you'd expect to see on a goddamn attacker, not a literally-no-damage support!