Forum Discussion
MasterSeedy
6 years agoNew Ace
@Woodroward
You're missing the point. These were advertised as individually tailored. Later we learned that the g12 finisher piece added individually tailored stats, but not the relics, which instead have just 9 (I think?) categories of possible stat increases and you get the one stat progression out of those 9 that the devs thought most appropriate to that character.
Now, that's better than having just 1 track for all toons, but they still failed to put together any appropriate options for many of the toons. 3p0's only useful stats at that point are speed, tenacity, and potency. Why increase health or attack at all? I don't know the details of all the different stat-improvement-tracks available through relics, and so maybe the devs even picked the "best" one for 3p0, but yeah: there's clearly no truly appropriate relic available for 3p0 or HY. And like the OP said, most tanks desperately need tenacity these days, though even that isn't enough. There are too many irresistible debuffs in the game now.
Some of this might get sorted out with new abilities promised to accompany relics, but they'd have to be available somewhere in the tier 3-5 range so that you don't have to get ALL your tanks to RT7 to get access to fixes that should be universal for tanks if they're going to benefit as much as attackers.
3p0, for instance, could gain a new unique that provides a bonus to potency = crit chance, with Omega/zeta making confusion impossible to resist. (Personally, I think that they should make any new relic-related ability require Omega mats only, not zeta, but you can't put the omega on until you reach RT7. This allows you to introduce the ability earlier, make it very powerful, and still restrict access to it without requiring yet another zeta on every single character in the game.)
Tanks could gain tenacity, with a capstone making taunt impossible to dispel or providing immunity to fear and shock. Whatever tank they decide they want to be able to counter DR/Malak could even get an undispellable taunt + immunity to fear and shock while taunting.
This is still fixable without completely revamping the relics themselves, if we go down the "new ability" avenue EA/CG has already advertised. However, I agree that this really should have been handled earlier, and that there should have been a more appropriate stat progression track for both tanks and for toons like 3p0 that don't benefit from relics currently.
You're missing the point. These were advertised as individually tailored. Later we learned that the g12 finisher piece added individually tailored stats, but not the relics, which instead have just 9 (I think?) categories of possible stat increases and you get the one stat progression out of those 9 that the devs thought most appropriate to that character.
Now, that's better than having just 1 track for all toons, but they still failed to put together any appropriate options for many of the toons. 3p0's only useful stats at that point are speed, tenacity, and potency. Why increase health or attack at all? I don't know the details of all the different stat-improvement-tracks available through relics, and so maybe the devs even picked the "best" one for 3p0, but yeah: there's clearly no truly appropriate relic available for 3p0 or HY. And like the OP said, most tanks desperately need tenacity these days, though even that isn't enough. There are too many irresistible debuffs in the game now.
Some of this might get sorted out with new abilities promised to accompany relics, but they'd have to be available somewhere in the tier 3-5 range so that you don't have to get ALL your tanks to RT7 to get access to fixes that should be universal for tanks if they're going to benefit as much as attackers.
3p0, for instance, could gain a new unique that provides a bonus to potency = crit chance, with Omega/zeta making confusion impossible to resist. (Personally, I think that they should make any new relic-related ability require Omega mats only, not zeta, but you can't put the omega on until you reach RT7. This allows you to introduce the ability earlier, make it very powerful, and still restrict access to it without requiring yet another zeta on every single character in the game.)
Tanks could gain tenacity, with a capstone making taunt impossible to dispel or providing immunity to fear and shock. Whatever tank they decide they want to be able to counter DR/Malak could even get an undispellable taunt + immunity to fear and shock while taunting.
This is still fixable without completely revamping the relics themselves, if we go down the "new ability" avenue EA/CG has already advertised. However, I agree that this really should have been handled earlier, and that there should have been a more appropriate stat progression track for both tanks and for toons like 3p0 that don't benefit from relics currently.
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