Forum Discussion
5 years ago
"DarjeloSalas;c-2194195" wrote:"Nikoms565;d-238208" wrote:
I'd first point out that I have already completed all feats in all 7 tiers of the current BH GC (so this doesn't come off as a "sour grapes" post). In repeatable events, please stop with the high tenacity toons (or ships - ala Finalizer event). It only forces players to enter, open, then, when the needed debuff(s) don't stick, retreat, rinse and repeat. That does not make the event "better" or "more puzzly" - it just makes it rng-dependent, boring, and take longer than it should.
High speed or high health units, as a gear/relic "check" is understandable. But high tenacity is just a "time wall". Please stop implementing it in repeatable events.
I could be reading this wrong, because it’s been a long day at the end of a trying week, but this looks like “I’ve got lots of health and speed mods, but not enough potency mods” to me...
Yeah, you missed the first line. I've got plenty of potency mods.
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