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TACP_TICK's avatar
8 years ago

Requested feedback via twitter

Let me start off first with this post, by commending the developers for the Kylo Ren rework. I had him 7* shortly after he appeared and he was obviously lacking from the beginning. However his rework you added a new way to use him in team building strategy better survivability and a stun attack. I would really like you guys to give some attention to the massively imbalanced abilities you've introduced to the game otherwise. Mace Windu gives complete immunity in fleet battles to opposing ships, basically robbing 100% of your entire turn. That is one I WIN button given that requires zero time whatsoever attain, just a decided give away that tips the scale so far on one side for mace teams it's not even funny. I've fought some who i out gear, star'd ships pilots, and lost because suddenly I can do no damage to any of them. That's something non cannon for storyline. They have target lock but all six of Slave1's torpedoes do absolutely NOTHING while they are holding onto a sliver of life. such extreme unbalancing power makes me wonder how someone thought this was a great idea. Another I'm shocked nobody objected to before it was implemented... Emperor Palatine's mass stun. Seriously, who had the bright idea to give a single character the ability to mass stun the other team? I suggest you tone it down to a chance to stun a second person at maximum. The ability would still be extremely useful and nowhere near genie level overpowered which seems to be the thought process blanketing developers lately. Again, good job with Kylo, he needed a rework for a long time. One last thing, when have separatists ever fought ewoks or Ugnauts? You said February was dark centered, here... AGAIN... require light toons with no basis in story ever meeting each other. This obvious ploy to tempt fans to spend $ they don't want is rediculous. Just my two cents which you asked on twitter that I post here..
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