Forum Discussion
9 years ago
Here are my thoughts about Detonators.
They should be Resisted, but not Dodged. They are a negative status effect (they are Red), but they should not be treated as an attack. When Fives shoots, you Dodge the damage and Resist the Speed Down. For detonators, you should Resist, but never Dodge.
Also, detonators should do a % of (Max Protection + Maximum Hit Points), not just a % of Maximum Hit Points. Protection was designed to prevent one-turn kills, which Detonators, by virtue of blowing up after a set number of turns, never do. Their damage was never upgraded when Protection was added to the game, and it should be.
They should be Resisted, but not Dodged. They are a negative status effect (they are Red), but they should not be treated as an attack. When Fives shoots, you Dodge the damage and Resist the Speed Down. For detonators, you should Resist, but never Dodge.
Also, detonators should do a % of (Max Protection + Maximum Hit Points), not just a % of Maximum Hit Points. Protection was designed to prevent one-turn kills, which Detonators, by virtue of blowing up after a set number of turns, never do. Their damage was never upgraded when Protection was added to the game, and it should be.
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