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9 years ago
"Allenb60;519055" wrote:
Try putting Dengar on your team if you want thermal detonator based damage, he has a synergy with scoundrels and the majority of characters that use thermal Detonators are scoundrels anyways.
He inflicts tenacity down which makes opponents inflicted with it unable to resist thermal detonators or any other kind of de-buff.
Did I mention he is free?
When I make some dark side maps today - Chuwbacca was affected by tenacy down by Dengar. But detonators from Nut was resisted. May be it was random, but seems that Dengar is not panacea.
"Skirata;518920" wrote:
Also, detonators should do a % of (Max Protection + Maximum Hit Points), not just a % of Maximum Hit Points. Protection was designed to prevent one-turn kills, which Detonators, by virtue of blowing up after a set number of turns, never do. Their damage was never upgraded when Protection was added to the game, and it should be.
I'm agree with this opinion, that damage from detonators should be reconsidered.
Scoundrel team looks to thin (very low hp), too low speed, not so big damage (like some others agressors), so they also couldnt stay alive, until they explode.
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