Forum Discussion
MasterSeedy
2 years agoNew Ace
From @Alex84swgoh 's OP:
I disagree that Get1 and Get2 need to be addressed so long as everything other than toons available for Get1 and Get2 are available for purchase using Raid tokens. Yes, your GET income will decline, but now you don't have to buy anything other than the toons/ships there, since you can get the same gear with raid tokens.
Credits are still a real problem. I don't worry about credits these days, but I do buy mods and I stop buying mods if I fall below 20M credits. That's going to happen much more often if my income gets cut by several million credits per week.
Shards are supposed to be purchasable in a future update, so I think they've said they're addressing that even if the fix isn't here yet.
Loss of overall gear income is really a problem to the extent that it affects Relic Mats. I think CG thought that we would love it if instead of getting a bunch of junk we don't need, we were able to buy things we do need. And, sure, that has its appeal. But we were using the "junk" for relic mats. So to the extent that they think it's okay to cut income in half so long as they give us enough tokens to buy the half we need, they're wrong. We need all of it, it's just the things people label "junk" are converted to something useful. But if we don't have junk to convert, then we have to use the things we would prefer not to convert.
The Scavenger had balanced things well so that almost all of the raid gear was desirable, either for itself or for its conversion potential. By thinking of half of gear as irrelevant junk, CG failed to understand just how crucial that gear was to the overall economy.
Yeah, I don't know about slicing mats. It wasn't addressed, but I don't know how much of a problem this is. In fairness, I have Jabba so I get lots of slicing mats that other players don't. It's hard for me to judge this one. Hopefully they'll look at data and see what's going on. If no one is buying them (because there were a few available, right?) then that's a pricing problem. If people are buying them, then they need to look at how that changes the overall amount of gear people are getting from the raids.
As for guild tokens, I didn't see them say anything about guild tokens. I did see them say that they forgot about how some toons are purchasable with guild tokens and that not having them available for raid tokens is a problem. They also announced an intention to fix that problem in a future update. As for Guild Tokens themselves, I just don't know. I would prefer that they simply scrapped guild tokens altogether. They trickle in at such a slow rate now that you can't depend on them for anything. Better to kill the category and make sure that everything you were buying with GT is available in Raid Tokens.
The loss of Get 1 Get 2 tokens weren't addressed
The loss of credits weren't addressed.
The loss of shards weren't addressed
The loss of overall gear income between the 4 raids wasn't addressed.
I disagree that Get1 and Get2 need to be addressed so long as everything other than toons available for Get1 and Get2 are available for purchase using Raid tokens. Yes, your GET income will decline, but now you don't have to buy anything other than the toons/ships there, since you can get the same gear with raid tokens.
Credits are still a real problem. I don't worry about credits these days, but I do buy mods and I stop buying mods if I fall below 20M credits. That's going to happen much more often if my income gets cut by several million credits per week.
Shards are supposed to be purchasable in a future update, so I think they've said they're addressing that even if the fix isn't here yet.
Loss of overall gear income is really a problem to the extent that it affects Relic Mats. I think CG thought that we would love it if instead of getting a bunch of junk we don't need, we were able to buy things we do need. And, sure, that has its appeal. But we were using the "junk" for relic mats. So to the extent that they think it's okay to cut income in half so long as they give us enough tokens to buy the half we need, they're wrong. We need all of it, it's just the things people label "junk" are converted to something useful. But if we don't have junk to convert, then we have to use the things we would prefer not to convert.
The Scavenger had balanced things well so that almost all of the raid gear was desirable, either for itself or for its conversion potential. By thinking of half of gear as irrelevant junk, CG failed to understand just how crucial that gear was to the overall economy.
The loss of Mod slicing mats weren't addressed.
You did mention the Guild tokens but no real details on that either.
Yeah, I don't know about slicing mats. It wasn't addressed, but I don't know how much of a problem this is. In fairness, I have Jabba so I get lots of slicing mats that other players don't. It's hard for me to judge this one. Hopefully they'll look at data and see what's going on. If no one is buying them (because there were a few available, right?) then that's a pricing problem. If people are buying them, then they need to look at how that changes the overall amount of gear people are getting from the raids.
As for guild tokens, I didn't see them say anything about guild tokens. I did see them say that they forgot about how some toons are purchasable with guild tokens and that not having them available for raid tokens is a problem. They also announced an intention to fix that problem in a future update. As for Guild Tokens themselves, I just don't know. I would prefer that they simply scrapped guild tokens altogether. They trickle in at such a slow rate now that you can't depend on them for anything. Better to kill the category and make sure that everything you were buying with GT is available in Raid Tokens.
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