Good points raised, one thing that I think CG has done a really great job of, is continually rebalancing and trying to keep older units relevant as the game evolves. And you're right that many of the teams and toons for the raid are very good across the game. I always thought the faction selection for the raid is very player-friendly, in that there are a lot of characters we can work on, that align with other important farms or teams.
That being said, the fly in the ointment with your second paragraph, is that under the current raid structure it still requires
everyone (or close it) in a guild to be working on specifically those same teams, in order to reach the higher - and actually worthwhile for the investment - reward tiers. So when the featured raid changes, it's probably not the scenario of some players will get lucky, because it may not be even worth doing the raid at all, unless most of a guild has those teams developed.
This may be all fine and dandy for larger, end game guilds with thoroughly developed rosters, but for smaller or more casual guilds just a little further down the food chain, there can be players working through all sorts of different paths in the game, who haven't reached the end game yet. Players working on their first or second or third GL, or finishing up important Journey Guide unlocks. Forcing everyone to have to abandon their farming plans and chase teams for the featured raid could really throw roster development out of whack as people are leaving projects half-finished, and could also cause more homogeneity of rosters in PvP modes below the very top where everyone has almost all the characters anyway. Which is by far most of the people who play this game.
Of course, this also depends on what changes to the reward structure are forthcoming, and what the timeline looks like for new raids.
"crzydroid;c-2421430" wrote:
"Alex84swgoh;c-2421414" wrote:
The other issue I'm seeing is the faction limitation. Most people couldn't care less about Jawas and Tuskens, people want to build toons that are good all across the game. Not toons that are completely useless. Every previous team you built for raids whether it was Cpit or Sith will do well in Conquest, GAC, etc. Jawas are a waste of resources.
I don't mean to seem like I'm ignoring everything else, because I think the gear will always be the elephant in the room, but this is not necessarily historically different from other new raids. Pao wasn't useful for anything when we were using him for his offense up in phase 3 of Sith raid. And then that team was replaced quickly enough by Nightsisters+Anakin and when MM made me feel like my g12 Pao was no longer a waste, that was welcome. Even Machine Gun Leia in p2 had the issue of Leia having mostly outlived her usefulness in PvP. G11 Tusken Shaman and zSidious to run with Vader in p2 tank also send their regards. Aayla wasn't good outside of using her tenacity lead for your phase 1 AAT Jedi teams either.
Here, main teams are going to be HC, Maul Mandos, and OR, which are all very useful in other modes. Jawas are putting up decent numbers for a low investment, and already one is required at relics for a GL. Two Tuskens are needed at relics for GLs as well. No, not everyone is going to max out these teams. But it's not like everyone was investing in raid teams before either, especially once the leaders got it on farm. But there were people who did, and there still probably will be some (outside of those who already have Tuskens maxed out to keep up with the TB). For everyone else, hopefully the promised raids rotations don't take unreasonably long and maybe sometimes some people will get lucky with the factions chosen. But my guess would be that outside of the main factions, there will always be some of these teams that people don't want to farm, and yes, some people will farm them for the raid.