7 years ago
Restrictions
I know the title is too vague so let me quickly elaborate. Many characters are restricted by their gear pieces. I realized that while I was using different characters for haat. Dispite being g11 some ...
"leef;c-1464536" wrote:"B0untryHR7;c-1464501" wrote:"leef;c-1464450" wrote:
Why is that a problem though? Aren't you happy you can get 30m+ scores with just one team in the AAT, or auto the entire rancor in just 7min?
I'm quite happy i don't have to use my jedi anymore in p1 of the hAAT. Back then i was quite happy if i did 350k dmg.
And how is that repetitiveness not getting people bored of the game, but having more choices and being able to use other factions, out of choice and personal preference, would make them quit the game? I mean noone forces you to use them, you cab always fall back to your 30 mil super team any time you want.
Point being that it's exciting to do more and more damage.
The AAT raid has been out for a while, but only recently it has been solo-d by one team. So in that time we were always improving/progressing, wich is the fun part. Now next step is auto-ing the entire AAT raid. The next raid has been announced, so we can start all over with that one.
To make this possible, some toons get left behind and aren't good for anything anymore, since the new ones must be better in order for players to progress/improve. You can still use them, but you're not gonna do alot of dmg with them. It's all relative ofcourse. Like i said, i was quite happy with 350k dmg back in the day, but if 1 team can solo the entire raid, 44mil dmg or something, that 350k seems like a total waste of time and not "viable". Chances are that the toons you want to use but feel like you can't are the same toons i used to clear hAAT for the first time with my guild.
I mean, doing 1mil damage isn't much fun if you did 3mil damage the last time, but 1mil dmg is super exciting if your previous max was 200k dmg. Toons becomming "useless" is just collateral damage.
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