"scuba;c-2403263" wrote:
"MasterSeedy;c-2403237" wrote:
@StarSon
Mods are not the only way to minimize the impact of RNG on a mission. Planning ahead for multiple possibilities and maintaining strategic and tactical flexibility are key. If you've ever watched runs on the 50ShardsOfKAM Discord server, you'd know what I mean. Plans within plans.
@ pretty much everyone:
PLEASE be aware that the Scav tag relating to Thermals is NOT the only possible tagging problem.
I suggested to someone that the problem might be the missing GL tag on JMK in p2. Currently JMK is affected by %health damage from DoTs and Torture and is also able to be stunned. People with programming/codemining knowledge have confirmed the GL ability tag is missing entirely.
If this is the tag that they're fixing, it would make p2 more difficult, but right now p2 is entirely trivial.
IMO if this is the tag that they're fixing, it's a good thing. P2 is supposed to be an incredible fighter, and yet in this mission killing JMK is like clubbing baby seals. The addition of the GL tag would force you to kill him with your own attacks rather than watch him die from DoTs.
Yes, that would make it harder. No it would not make it impossible. I doubt my own win rate would go down at all.
So... while I join everyone in saying that thermals would be a catastrophe at the given Potency of Scav and with other factors held steady, this is NOT the only tagging issue in the mission and we should not assume that this is what's getting "fixed".
It might be. Feel free to doomsay if you like. But it's not at all confirmed, given the absence of the GL tag.
Great point about gl tag.
Although both missing tag issue fix is awful at this stage of the TB (we've had multiple runs by now) but yeah, the GL tag fix doesn't seem to be that bad at all in terms of how much more the difficult the mission will be, at least from the videos I've seen (if they fixed the jawa thermal thing it would just make it miserable)