While you're investigating this Tagging issue that might make the mission harder, could you please also investigate the Pirate re-spawning after all the Jawas are dead, which might save us a bit of unfair DoT & retribution damage?
"WhatTheFoxSWGOH;c-2403311" wrote: What a bunch of incompetent hacks, they give good programmers a bad name. While the top percentage of guilds were getting max or close, make everyone else suffer while the top keep separating more from everyone else? That's all this is doing.
i mean if it’s a JMK tag fix it’s not a big deal
if it does make a big impact they will adjust it so that it’s not at least that’s what they said
The listed Trello item says it's the Jawa tag. Bye bye Reva shards, I guess.
Can’t help but feel like they initially thought Scavenger with the Jawa tag would make it too hard with all the thermals…now they’ve analyzed the data and saw people are having more success than intended, and this is the result.
This is yet another example of rolling out patches, letting the player base test it, then making changes afterwards. This happening once or twice a year is fine…but recently it’s seemed like every single patch. It also seems to have coincided with ending the beta testing program. I hope this isn’t their plan moving forward.
C’mon man, have some respect for your player base and paying customers. We did it your way and geared Inquisitors to r7. Please let us enjoy the fruits of our labor, instead of reverting it to a frustrating mess.
CG had test servers, right? They did the speed GAC stuff in an environment outside of 'production'. I'd be really interested to see if anyone is able to complete the Reva mission with the jawa detonators tag.
Demo your special mission for us, pretty please. Or I double dare you. Whatever it takes to prove this isn't a complete waste of time.
"Jakdnels;c-2403329" wrote: CG had test servers, right? They did the speed GAC stuff in an environment outside of 'production'. I'd be really interested to see if anyone is able to complete the Reva mission with the jawa detonators tag.
Demo your special mission for us, pretty please. Or I double dare you. Whatever it takes to prove this isn't a complete waste of time.
CG frequently proves to us they don't actually test their work, so I wouldn't expect much from them at all.
Yeah, I've always said that the thermals would be a catastrophe, I just wasn't at all certain that it would be the scavenger self-tag, given everything they were saying about making the mission "somewhat more difficult" rather than "a flaming clusterfragg of doom".
"They'll be monitoring".
heh.
I have an idea, Meathead!
What if, and I know this sounds absolutely insane, but what if you TEST IT before the fix goes live and see how many shards you get with a protection-modded Inquisitors squad with max tenacity. I mean, just give every mod a maxed out Tenacity secondary, just for fun. See how well that works.
I'd love to see your internal numbers on shards earned with r7 squads that way, but even if I can't see them, I still think that TESTING is better than MONITORING.
So why not, as demented as it may seem, why not try that testing thing first.
Also, too, don't say that something is going to make the mission "somewhat more difficult" if you're going to change the success rate from 95%+ to < 5%. And if you don't understand how this change would completely destroy Inquisitor squads given the existing potency on Scavenger and the available tenacity on player's Inqs and mods, have a developer explain it. Because "somewhat more difficult" is so laughably far from the actual effect that it comes across as dishonest. Really. I hate to say it, but it actually does sound like you're lying, and I don't think you want that.
PR is an art not a science, I admit, but there's a difference between being gentle in your delivery and being so far from the truth you both lose credibility and cause even greater outrage.
If you were speaking of a larger fix, not merely a tag fix but also nerfing Scavenger's potency or some such, then I would wait and see what the final difficulty is. But we know what the difficulty will be if you fix the tag and don't change anything else, and "somewhat more difficult" does not honestly describe it.
Also agree that if the fix means that the success rate drops any more than 'slightly', then the announcement was at the least, poorly worded. For reference - we get 'slightly more' crystals when buying them from the web store (5%). I could even get on board with saying that 'slightly more' could be up to 10%.