"Justloseit;d-186075" wrote:
If cooldowns are increased by 1 and target is stunned for 1 turn, i don^t feel the effect for the cooldown increase. When stun expires target has all cooldowns ready. So what is the point of both being applied at the same time for 1 turn?
Because cool people who spend money on a video game to be better than other people to be “cool”, need to be unbeatable or harder to beat. (Even when they CG/EA denies it). If when you have revan fractures, isn’t it funny right before your nihilus is about to go and boom, ability blocked everytime. It’s supposed to be random isn’t it? Nope, make you lose so you spend crystals for more attempts. Mark > nihilus, nihilus comes out of stun, annihilate ready next turn, oo guess what? Marked again. While yoda whales on your team. Meanwhile all these youtubers battle the absolute worst modded teams available and give players false hope. If you’re in a shard with trash who’ve spend like $15,000+ at above 4.5mil gp+, you’ll be losing 9 out of 10 battles. Just bend over and take it until the next meta like most of us. Pure genius move by giving a faction 340+ speed and having everyone else 280- besides thrawn and enfy with barely no cleanses and revives. Oh you no spend money? Okay we got you.