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- Yeah totally a crap move. I’m sure it wasn’t intentional but a really dumb oversight
"littleMAC77;c-2114362" wrote:
"sledge7088;c-2114359" wrote:
This is very annoying to end it mid day and on a day when people are waiting to do the challenges for their guild. A little communication in game would have much appreciated.
As would have communication that it was beginning, but I guess half of the time zones were hurt by the random start time, and now half have been hurt by the random end time.
I wonder if the two halves will join as one to celebrate the "extra" time, or to join as one angry mob to protest the "stolen" time? and where I can bet on the outcome- jakedonels7865 years agoNew SpectatorThis could have easily avoidable by not ending the bonus challenges on a day when challenges are the daily event. Then timezones make no difference.
"DragonCRC;c-2114354" wrote:
Just to add my voice here...with nothing new to add so I'm just upping the comment count to emphasize how bad this is.
Losing ~7 eyeballs, ~8 carbantis, 2 zetas, and possibly an omega is a big deal. They've never ended anything like this mid day before, to my memory (though I could be wrong and I haven't played as long as many of you). To those of you who predicted this, well done, no way most of us could've done so, especially when we have trained ourselves to wait on Thursdays to be good guildmates. A post in the forum to give the whole playerbase a heads up would've been awesome, but the fault here lies with CG breaking their usual pattern for things like this...and, as usual, not communicating.
Sure you could have done,
It ended how it started,
Like it always does."Sorathix666;c-2114349" wrote:
"Gr8One;c-2114253" wrote:
Yes, but the logical thing to expect world be that both the challenge caps and hard node caps return to their normal amounts at each players daily reset, not in the middle of the day. This is how they operate the double drop timing. If they had a countdown icon on the right of the screen similar to what they do with the double drops, no one would’ve had any issues. This is just CG not thinking this through at all, and losing much of the good faith that they gained by extending the nodes to begin with. Their lack of communication on this midday update cost many of us those extra zetas and Carbantis, period. If we had known what the timing on the update was going to be, none of us would’ve held off on doing the challenges.
Okay, but it seems like you're aware that events like those have timers. If you happen to notice that this event doesn't have a timer, is the natural conclusion that this event will operate as other events that do have timers?
No, honestly the natural conclusion I had was that the extra nodes would end on my daily reset when new challenges would be available. I think almost everyone commenting in this thread had the same conclusion. As a few others have already stated, I don’t know why you are defending CG so adamantly here. The whole point of this thread is to point out that CG had the option to have the update take effect immediately, or to have it take effect at daily reset. They chose to do it in the way that screwed a lot of the player base out of the extra challenges. As I said before, the whole point of adding extra nodes was an act of good faith as part of their stay and play initiative, but by having today’s update take effect in the way that they chose for it to, they effectively lost out on that good faith by taking part of it away. For whatever reason, you’re out here defending their choice, and I can’t see any motivation for it on your part other than just pure trolling."Gr8One;c-2114385" wrote:
"Sorathix666;c-2114349" wrote:
"Gr8One;c-2114253" wrote:
Yes, but the logical thing to expect world be that both the challenge caps and hard node caps return to their normal amounts at each players daily reset, not in the middle of the day. This is how they operate the double drop timing. If they had a countdown icon on the right of the screen similar to what they do with the double drops, no one would’ve had any issues. This is just CG not thinking this through at all, and losing much of the good faith that they gained by extending the nodes to begin with. Their lack of communication on this midday update cost many of us those extra zetas and Carbantis, period. If we had known what the timing on the update was going to be, none of us would’ve held off on doing the challenges.
Okay, but it seems like you're aware that events like those have timers. If you happen to notice that this event doesn't have a timer, is the natural conclusion that this event will operate as other events that do have timers?
No, honestly the natural conclusion I had was that the extra nodes would end on my daily reset when new challenges would be available. I think almost everyone commenting in this thread had the same conclusion. As a few others have already stated, I don’t know why you are defending CG so adamantly here. The whole point of this thread is to point out that CG had the option to have the update take effect immediately, or to have it take effect at daily reset. They chose to do it in the way that screwed a lot of the player base out of the extra challenges. As I said before, the whole point of adding extra nodes was an act of good faith as part of their stay and play initiative, but by having today’s update take effect in the way that they chose for it to, they effectively lost out on that good faith by taking part of it away. For whatever reason, you’re out here defending their choice, and I can’t see any motivation for it on your part other than just pure trolling.
Did you get your extra challenges on the first day it was implemented?"Gr8One;c-2114385" wrote:
"Sorathix666;c-2114349" wrote:
"Gr8One;c-2114253" wrote:
Yes, but the logical thing to expect world be that both the challenge caps and hard node caps return to their normal amounts at each players daily reset, not in the middle of the day. This is how they operate the double drop timing. If they had a countdown icon on the right of the screen similar to what they do with the double drops, no one would’ve had any issues. This is just CG not thinking this through at all, and losing much of the good faith that they gained by extending the nodes to begin with. Their lack of communication on this midday update cost many of us those extra zetas and Carbantis, period. If we had known what the timing on the update was going to be, none of us would’ve held off on doing the challenges.
Okay, but it seems like you're aware that events like those have timers. If you happen to notice that this event doesn't have a timer, is the natural conclusion that this event will operate as other events that do have timers?
No, honestly the natural conclusion I had was that the extra nodes would end on my daily reset when new challenges would be available. I think almost everyone commenting in this thread had the same conclusion. As a few others have already stated, I don’t know why you are defending CG so adamantly here. The whole point of this thread is to point out that CG had the option to have the update take effect immediately, or to have it take effect at daily reset. They chose to do it in the way that screwed a lot of the player base out of the extra challenges. As I said before, the whole point of adding extra nodes was an act of good faith as part of their stay and play initiative, but by having today’s update take effect in the way that they chose for it to, they effectively lost out on that good faith by taking part of it away. For whatever reason, you’re out here defending their choice, and I can’t see any motivation for it on your part other than just pure trolling.
My aim is not to defend CG, but to defend reason. If an event like 2x drops (which ends at your midnight depending on time zone) has a timer, but cap increases do not have a timer, how can you conclude that they will operate and end at the same time? Cap increases were patched in at the exact same time that they were patched out. I understand the frustration, but I don't think it's justified to direct it at CG. The information was there, but as a player you may not have looked for it. That is something that you need to take responsibility for, not CG."DarjeloSalas;c-2114297" wrote:
"TVF;c-2114286" wrote:
"DarjeloSalas;c-2114276" wrote:
"paschasc;c-2114266" wrote:
"DavienBlackstar;c-2114218" wrote:
Yeah either they didn't think this through at all, or if they did they are quite figuratively poking the player base in the eye on purpose. 2 zetas, ~7 carbantis, and ~7 golden eyeballs is roughly the damage. Owwww!
More proof that the devs don't actually play this game or are they n real guilds.
Everyone I know in the US saves challenges for after guild reset on Thursday.
Serious question... is it worth it? I stopped doing that 2 years ago. What am I missing out on?
Some guild coin.
Meh.
In all honesty, I stopped saving them because twice in one week I forgot to finish them on carbanti days. I decided nothing is worth the risk missing that. Ever.
Same! Probably two years ago for me as well. I missed out on gear I needed and said forget this. The extra 3 or 4 guild coins isn’t worth the risk of forgetting. My crew understands.- Yeah reverting in the middle of day costs me two runs at all my challenges as well as some hard node pulls. The challenges issue is galling because I withheld doing my challenges to be a good guildmate.
Please do better next time. - UncleOnceler5 years agoNew Spectator
"Ravens1113;c-2114461" wrote:
"Sorathix666;c-2114327" wrote:
"Ravens1113;c-2114323" wrote:
Another day, another bad move by CG, and like clockwork the usual suspects blaming the players and not CG.
Bottom line is, again, poor communication on CG’s part. Perhaps a 24 notice would’ve been nice to say
“Hiya Holotable heroes, as noted before there is going to be a reversion of the hard node cap increases, as well as the daily challenge/fleet challenge increases on 5/28. This change will be taking effect mid day, around 3:30pm PST, so please plan your attempts accordingly!”
Took me a minute write that out, on my phone, off the top of my head. Shouldn’t be too hard to ask the community manager to communicate with the community, since it’s his...you know; job.
They communicated the day it would end. CG has a consistent update time (Cap increases are patched in/out via updates). Not knowing this information, which is readily available online, means the player did not put in the effort to learn it. Could they post their content update on the forums prior to the actual update? Sure. But becoming upset because you (in general not necessarily you Ravens1113) didn't put in the time to find the information? I can't seem to justify that.
Except that isn’t readily available. You’re telling me that players should be expected to figure out when they patched in the increases (hard nodes and the other cap increase on different days btw) and the associate that and see when previous node increases were started and ended? And also figure out if these increases differ with similar bonuses like double drops.
On the flip side, Crumb just posts the little blurb that I posted so nobody could have an excuse for not being in the know for an entire day if they were so hardcore into the game....
One takes a lot of searching, digging and assuming. The other takes a couple minutes and, as Kyno said, chain of approval. One is easier than the other....well in theory because who knows how ridiculous that chain of command is....something something sticky notes about a TB question from a Q&A
Look, there are people who after pages of explaing way CG messed up, will still argue it's fine, or it's your fault for not putting the pieces together. That's just people - some are that out of touch. They have no clue about thier effect and impact on others. They reinforce each other and think it's fine to just ignore people's concerns and complaints. IMO all you can do is get them out of your life as fast as possible.
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