"Barrok;202919" wrote:
Well, I am not sure I really believe their testing will find it... especially considering they are probably testing on the "broken" abilities, and determined they are fine. So, taking Ventress, it seems really weird to have her pass through testing 'as is', only later to determine she didn't match her description.
She didn't pass TESTING matching her description, so why change her?
Even leaving aside the dubious QA here, I'm asking a different question.
Ventress, the assassin with apparently two broken legs as she's the slowest in the game, had a killer ability: she could dispel an enemy's buffs and then heal the team, making her an occasional "surprise" healer. She is so slow she rarely got to go, but for me that ability was a game-changer enough that I could still justify using her in arena on occasion.
But that ability didn't match its description. The description said she healed only herself.
There were two choices: change the ability to match the description, or change the description to match the ability. They changed the ability, and in so doing, took a character that was borderline competitive at best, and knocked her into "never seen in arena" status.
The reaction was near-unanimous that this was clearly a bug fix, but also clearly a bad move as it further weakened a weak character.
That's what I am talking about here. If they are going to make changes for consistency, they should make them in the direction of increasing diversity and balance, not just arbitrarily without considering the impact.