"leef;948577" wrote:
to add another argument; if in fact they coded the game in a way that reduced droprates when you're close to unlock/star up or what not, don't you think this would have been a hot topic since launch?
As we have established it's completely natural to start noticing worse drops just when you need them most, so players are already dealing with that happening, combine that with actually reduced droprates = forum's a blaze!
You are much less likely to check how many drops you get, let's say when you have 1 Stun Cuffs and need 50 of them. And on top of it there is always the RNG element too, the fact that you can simply spend 5000 energy and not get a single shard. When these interfere, it would be next to impossible to make a judgement. Especially if you don't even know what you are looking for. Now that you have this idea on your mind though, you will involuntarily check it on your journey in the game. (Inceptioned! Got the idea in all of your minds, even to the ones that doesn't accept it will involuntarily check it now lol :D )
The only way to come up with an answer to this would be to make a controlled experiment, which would require spending hundreds of thousands of Energy (if not millions), checking how much drops you got at 0/50 Stun Cuffs and 49/50 Stun Cuffs.
But if 50-100 people close to finishing an item checks out for it and shares their data, it would be such an easier job.
So yeah still impossible, since people like to argue more than to help out to collect data :)