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KDC99-X
2 years agoRising Rookie
That’s why I said “usually” — it doesn’t “fix” everything, but it can fix a lot of things. But yes at a certain point your closing analogy is entirely accurate. ?
Sounds like you had a ships counter go south in GAC costing you a matchup?
Sounds like you had a ships counter go south in GAC costing you a matchup?
"wharp;c-2407130" wrote:"KDC99X;c-2407127" wrote:
I mean, that’s really just semantics, but ok. If you make the RNG irrelevant (or nearly irrelevant) to the desired outcome by taking the steps outlined, you are essentially “fixing” the problem, which is the bad outcomes you want to avoid.
Example: trying to complete C3PO event at minimum gear Ewoks, is highly RNG dependent and could take hundreds of attempts to get good RNG and win. Take your Ewoks up enough gear levels and slap your best mods on them, suddenly the RNG is now irrelevant to the outcome.
Edit: typo
Not just semantics, RNG is tunned out to make you replays and add a grain of salt, even if it is nearly irrelevant.
When bad outcomes take you for a couple of days, it is really annoying (ship battles), for days everything is fine then, like a truck, the RNG run over you and remind you how RNG mechanics is stupid.
Yeah, I am talking about ship battle and with R5+ crews and 5*-6* mods
And yeah when you can improve a lot your gear, RNG is irrelevent, because it is like using a nuke to kill 1 mosquito
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