8 years ago
RNG is not gameplay
RNG is not gameplay! Even people with "good mods"(great mods) say they beat the event relying on RNG. Or others beat it quickly based on that same thing, RNG. Is this a casino, a gambling game/event? ...
"FredsFatties;c-1303041" wrote:
You're absolutely right RNG isn't gameplay, it's the lottery YOU have to put up with when YOUR toons aren't geared sufficiently to do the job...
I can say this because I got my 7* Thrawn last night, I also got CLS and R2, all of whom as an F2P player I couldnt have a squad of over geared toons that make those events a cake walk. I knew I was walking the tightrope gear wise, and so I just took it as time to practice and learn toons I would never choose to use in fights. Thanks to my endeavours to get ready for the Thrawn event I have a squad that is capable of 5/6 or 6/6 in a TB combat mission that I never would have had without the Thrawn event. I did research on here finding out the best tactics to try and also what mods I should be sticking on my toons.
I realise it's very frustrating but these toons shouldn't be a gimme, they're too good. You should have to really work to get them. That work consists of Gear & Time, how much you put in of one directly effects how much of the other you need to put in. The time element can be broken down into 3 parts too. 1 - time learning how to use Phoenix in combat. 2 - time researching how to beat the Thrawn Event. 3 - time spent trying the event. Again the more time you spend on one of those elements the the less you have to spend on the rest of them.
I did with G10 Ezra, and G8 everyone else using Chopper because I liked his dispel and the extra survivability he offered.
The feeling of achievement was huge and exactly what I expect given the gear/farm and time I put into getting that bad boy!
Go have another try. And another. And another. Because I'm willing to bet you haven't invested enough of your gear and time elsewhere. So RNG it will have to be for you. I wish you luck!
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