Forum Discussion

Marec013's avatar
Marec013
Seasoned Newcomer
2 years ago

Road Ahead Consideration: New Players & Credits

The P2 gear improvements in the Nov 2022 RA are a step in the right direction. They're sure to help new/returning players, so thanks in advance for the upcoming changes.

Tldr: Can CG consider the credit economy on new player mechanics?

Suggestion: Perhaps a system that mimics the shard acceleration, where older characters (non-kyrotech ones) are cheaper to level up to 85 or require more training droids at the offset of less credits. It would allow players to experience more teams and even the new mod system, and relics/datacron expenses for those new teams.

Issue: The current system is a bit overwhelming for anyone who wants to jump into the game to build teams from scratch. There's a large excess of training droids and a scarcity of credits at early-to-mid game.

Math: SWGOH has 235 characters, not including ships. Each character takes 6,269,478 credits from level 1 to 85; not including 1,850,000 credits to go from 2-to-7 stars. That's 1,908,077,330 credits in total. If you earn about 50 million credits a month, which as a new player is a lot, that's 38 months or just over 3 years without even factoring other credit costs, like modding, leveling abilities, relic levels.

Closing: There's quite an uphill climb for anyone starting out, just hoping that some older mechanics can be improved upon considering the new hurdles (such as relic 8+). If you made it this far, thanks!