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Marec013
3 years agoRising Scout
"Lumiya;c-2400147" wrote:"TVF;c-2400139" wrote:
The point is that you just have to be patient and the problem goes away.
I am sorry, to tell people that they maybe don't have to worry about credits when they played for years until they reached end game status is not the right approach, especially after CG stated they want to help newer players to get to Relics and catch up. Credits are a huge problem when it comes to leveling up new characters/ squads and mods etc. in the early game. So if someone tries to throw in some ideas how that might be changed I think is great.
If you take your approach, everything might become better after years of playing. But if you want to keep new players playing for years, with all the new requirements they face now, some changes are needed.
People seem to forget, when the game started not even gear 12 existed so it made sense to slow the progress until they reach the maximum. But now there are double the amount of additional levels to be reached and required, gear 11 isn't worth anything anymore on most of the characters. So yes, I agree that there should be some changes considered when it comes to credits.
Agree with Lumiya 10000%. If CG wants new players to be engaged and to retain them, then helping ease older crunches like credits as a supplement to the pre-G12 gear just makes sense. These changes don't hurt the endgame players with tons of stored credits.
Unfortunately, Credit Heist doesn't make enough of an impact. At twice a month for 3-5m per heist, it won't make a dent in the outfitting of 200+ characters or the new relic/ability levels since it was first implemented.
If you're anyone who's made a f2p or even hyperdrive/p2p account recently, you know how frustrating credits are for a good while. They will literally halt your ability to play the game early on.
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