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thorvald4's avatar
thorvald4
Rising Adventurer
5 months ago

RotE Guild GP

 It’s BS that you guys made the minimum guild GP requirement so high. On my last entry, I was able to get in, but lost a few people and dropped below the minimum, but even with the numbers I had, I still managed to get a few stars which gave me rewards. So you guys are denying guilds rewards that they can get. Make the minimum 100mil GP. Be reasonable for a guild that is trying to start out and build.

6 Replies

  • Surely a guild that’s starting out should be attempting one of the other TBs? 

  • ROTE TB is the end game TB event.  If you haven't already max starred Hoth on both maps and DS Geonosis and gotten almost max stars on LS Geonosis, you're not ready for ROTE TB.  If you only have 100mil, you definitely aren't, sorry but that's the way it is.

  • You should not be doing rote, you will get a better handle of the game doing hoth and ds geo. you are likely losing people because they don't see the point of doing rote. you will get more get 1 and get 2 doing the other tbs currently.  

  • thorvald4's avatar
    thorvald4
    Rising Adventurer
    5 months ago

    I have been playing the game for years. I don’t need a handle on the game. The only reason to start with Geonosis would be the special characters and everyone in my guild has those characters. So no, I won’t need to start with those. I wouldn’t be making a post like this if I didn’t already know I didn’t need to bother with the other TBs. 

  • DarjeloSalas's avatar
    DarjeloSalas
    Seasoned Ace
    5 months ago

    I think you need to look at the bigger picture here. 

    Your guild is obviously in a state of flux, with a potentially misleading total GP of just above 100m because - at the moment - you only have around 13 members. And it may well be the case that most / all of your current guild membership are experienced players who have played RotE many times before, but that’s not the case for pretty much every other guild with your GP. 

    Asking the devs to change the entry requirements to enable a tiny handful of players who find themselves in an undersized guild to play RotE would have a massive undesirable side effect of allowing hundreds of guilds to play that game mode who are nowhere near ready to do so. 

    And before you come back with “other guilds don’t have to do RotE, they can pick Hoth or Geo like before”, remember that players in those guilds won’t know any better and may sign themselves up, unknowingly, to a deeply unsatisfactory experience which puts retaining those players at risk. 

    Surely, in this instance, the needs of the many outweigh the needs of the few? 

     

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