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urj4ey5zfeau's avatar
urj4ey5zfeau
Newcomer
4 hours ago

Separatist Fleet Proposal Addition of Count Dooku’s “Solar Sailer”

Separatist fleets under Malevolence currently function as a strong but narrow execution-based roster, primarily built around Geonosian and droid synergy.
While effective in burst damage and control loops, the fleet lacks strategic depth, mid-battle identity transitions, and roster flexibility, resulting in gameplay that resolves into a predictable execution cycle rather than a dynamic battle progression.
This proposal introduces a new Separatist ship centred on the Solar Sailer, piloted by Count Dooku, designed to introduce a structured battle flow:

Control → Momentum → Execution

Current Separatist fleet limitations:

  • Over-reliance on a small set of viable ships (Geonosians + droids)
  • Lack of meaningful mid-battle state changes
  • Limited tactical decision-making after initial setup
  • Fleet identity collapses into a single execution loop

Result: Strong performance, but shallow strategic expression.

Core Proposal: The Solar Sailer is introduced as a fully upgradable Separatist ship.

  • Selectable like all other ships
  • Functions as a strategic reinforcement layer, enhancing fleets under the Malevolence.

Primary Mechanic: The Sail System (Stance based system similar to Ki-Adi Mundi)

1. Sail Out (Control Phase)

On entry, the Solar Sailer enters a controlled strategic state:

  • Gains stealth/reduced target priority style protection
  • Applies “Hidden Communication” to Separatist allies:
    • minor consistency buffs (turn flow stability)
    • improved reliability of debuff application / synergy triggers
  • No immediate offensive pressure

Design intent: Establish battlefield control and coordination without early burst advantage.

2. Momentum Phase (Mid-Battle Escalation)

Momentum buff is generated through Separatist actions:

  • applying debuffs
  • triggering assists / synergy chains
  • surviving enemy attacks
  • controlling enemy turn flow

Momentum represents: The Separatist war machine transitioning from coordination to commitment.

3. Sail In (Execution Phase)

Triggered once Momentum reaches a defined threshold:

  • Solar Sailer retracts its sails and joins active combat offensively
  • Converts Momentum into scaling pressure:
    • assist chains across Separatist allies
    • bonus attacks and coordinated strikes
    • scaling offense/critical damage amplification
  • Fleet enters decisive collapse phase
  • May return to Sail Out mode after cooldown period.

Design intent: Controlled escalation into overwhelming force.

This system reframes Separatist fleets as: A coordinated war machine that observes, adapts, and then overwhelms with precision. Rather than: A synergy-based damage roster with limited tactical variance.

Design Philosophy

  • Preserve Malevolence as core capital ship identity
  • Introduce new ship and mechanic layer to the established Separatist fleet based on Separatist identity
  • Add meaningful mid-battle decision structure
  • Reinforce Separatist doctrine:

Control → Coordination → Escalation → Execution

This system enhances battle depth without increasing raw power ceilings, focusing instead on combat pacing and identity expression.

Strategic Benefits

Improves Fleet Identity Depth

Separatists gain a full battle lifecycle instead of a single execution loop.

Increases Tactical Decision-Making

Players engage with timing, not just synergy activation.

Maintains Balance Integrity

No capital ship displacement, no faction split required.

Expands Future Design Space

Enables future ships (no pilot Tri-fighter, Ventress’ Ginivex-class Fanblade Starfighter, Belbullab-22 Heavy Starfighter, Rogue-class Porax-38 Starfighter, etc.) to slot into a more defined structure.

Closing Statement

The Separatist Alliance represents one of the most significant yet under-expressed military forces in Star Wars and is not fully represented within Galaxy of Heroes. 

This proposal aims to elevate Separatist fleet gameplay into a fully realised strategic system, where battles are not simply executed — they are planned, escalated, and concluded with intent.

And if any faction in Star Wars: Galaxy of Heroes deserves to feel like it is calculating your defeat several turns before it happens, it is this one.

3 Replies

  • Separatist fleet needs recovery options though there is 0 recovery on that team meaning banners are always whack

    also why does this feels like AI (the post)

    Edit: this post is definitely AI, the whole key idea to this thing isn't that just the reinforcement?

  • urj4ey5zfeau's avatar
    urj4ey5zfeau
    Newcomer
    4 hours ago

    Fair point on recovery — that wasn’t the focus of the proposal. The intent was to add a mid-battle phase system (Control → Momentum → Execution) to Separatist fleets, with the Solar Sailer acting as the trigger for that structure rather than just being a reinforcement damage piece. I had thought about other potential future options for additional ships as listed in my post, some of which could be used for potential recovery options. I’m just sharing an idea for a starting point to bolster that fleet. 

    It’s just structured formatting so the system design is easier to read — I wrote it myself. I write reports for a living so I apologise if it comes across that way. 

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