Separatist Fleet Upgrades
Just thowing some ideas out there. You never know, the right people might see this. This fleet has not changed since 2019!!!!
It's time CG. You know what to do.
HMP Droid Gunship
DS, Support, Separatist, Droid
Basic - Impairing Shot
Deal physical damage to the target enemy and inflict Ability Block for 1 turn.
Special - Rapid Fire Missles (CD 3)
Deal physical damage to all enemies. Enemies with Protection lose 30% Turn Meter. Enemies without Protection are Stunned for 1 turn.
Enemies with Buzz Droid are cannot resist these effects.
Special - Protective Shielding (CD 4)
Dispel all debuffs from target ally. Target Separatist ally gain 100% Bonus Protection until the next time this ability is used, increased by 30% for each stack of Overcharge on the HMP Droid Gunship.
Unique - Collective Strategy
Separatist and Droid allies have +25% Max Protection, +35% Defense and +10 Speed, which is doubled for Crewless Separatist Droid allies (except the Capital Ship). The HMP Droid Gunship gains an additional 20% Max Health, Max Protection, Potency, Tenacity, Defense and Offense if the enemy Capital Ship is Light Side, and other Separatist Droid allies gain half that amount. These effects persists through defeat.
Separatist and Droid allies gain +5% Critical Damage and Critical Chance for each Droid and Separatist ally (excuding summoned allies). Emenies with Buzz Droids cannot recover Protection and whenever an enemy is damaged by a Buzz Droid, Separatist allies recover 3% Protection.
Whenever an ally is summoned or whenever a Separatist Droid ally is inflicted with Target Lock: Separatist Droid allies gain Critical Hit Immunity for 2 turns, Separatist Tank allies gain Taunt for 2 turns and the HMP Droid Gunship recover 15% Health and Protection.
Whenever a Separatist Droid ally gains Critical Hit Immunity they also gain a stack of Overcharge for 2 turns.
If the allied Capital ship is the Malevolence and the Vulture Droid is an ally, then summons 2 Vulture Droids at the start of the battle. While the HMP Droid Gunship is active, the allied Malevolence also gains +30% Offense and Potency.
Reinforcement
Separatist and Droid allies gain 30% Turn Meter and enemies with Buzz Droids are inflicted with Vulnerable for 1 turn.
Droid Tri-Fighter
Dark Side, Attacker, Separatist, Droid
Basic - Precision Shot
Deal physical damage to the target enemy. During the Droid Tri-Fighter's turn this ability cannot be evaded and resest all stack of Buzz Droids on the target enemy (if any).
Special - Proton Torpedos (CD 3)
Deal physical damage to all enemies and deal true damage to them for each stack of Buzz Droids on them (This damage does not trigger Buzz Droids). Inflict Offense Down and Defense Down to all enemies for 2 turn.
Unique - Short Range Droid Fighter
The Droid Tri-Fighter has +5 Speed for each stack of Overcharge on it and gain 10% Turn Meter whenever any stack of Overcharge is expires on an ally and whenever a stack of Buzz Droid expires on an enemy.
The Droid Tri-Fighter always scores critical hits against enemies with Buzz Droids and takes a Bonus Turn whenever it defeats an enemy with Buzz Droids.
The Droid Tri-Fighter has +100% Defense Penetration and +50% Critical Damage against enemies that are inflicted with both Buzz Droids and Target Lock.
At the start of the Droid Tri-Fighter's turns, dispel all Foresights from enemies and inflicts Target Lock on enemies that had Foresight for 2 turns.
Reinforcement
Dispel all buffs from the target enemy and inflict Target Lock to all enemies for 2 turns, which cannot be evaded or resisted.