Forum Discussion
7 years ago
Can anyone explain to me how evasion/accuracy work? I thought it worked this way:
Attacks are programmed to hit, so base 100% chance to hit
The enemy's evasion (e) is a % chance that the character will dodge the attack - so chance to hit = 100 - e
Your toon's accuracy (a) negates the same amount of the enemy evasion - so chance to hit = 100 - (e-a)
It looks like the majority of ships/toons have 2% evasion and 0% accuracy, so effectively 98% of the time hits should land.
Is that right or is there something counterintuitive at play like with potency/tenacity?
Attacks are programmed to hit, so base 100% chance to hit
The enemy's evasion (e) is a % chance that the character will dodge the attack - so chance to hit = 100 - e
Your toon's accuracy (a) negates the same amount of the enemy evasion - so chance to hit = 100 - (e-a)
It looks like the majority of ships/toons have 2% evasion and 0% accuracy, so effectively 98% of the time hits should land.
Is that right or is there something counterintuitive at play like with potency/tenacity?
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