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8 years ago
Now hold up here.. you try to liken the reinforcement abilities to the gameplay experience of Hearthstone and Magic the Gathering.. I feel like you are missing a major point. Sure, what’s up their sleeve is a great component of those games, but what makes that aspect great is the AI.
Hearthstone has a very adaptive way of choosing which cards to play. There isn’t an algorithm that looks at their hand and plays a card based on which card is best.. it looks at its hand, looks at the field (both opponents and theirs), and then plays what’s up it’s sleeves.
Have you seen the algorithm for something as simple as checkers? It is mathematically complex. And that is just to choose who to jump. You have so many more components. To match the levels of hearthstone, you guys need some genius to figure out better AI. Both in ships and arena. Because AI makes some terrible moves.
(Small example of many, why is KRU ship using his special off the bat? We all know Stun is WAY more valuable and that his special is really only good after he has built up offense and has gained advantage)
Hearthstone has a very adaptive way of choosing which cards to play. There isn’t an algorithm that looks at their hand and plays a card based on which card is best.. it looks at its hand, looks at the field (both opponents and theirs), and then plays what’s up it’s sleeves.
Have you seen the algorithm for something as simple as checkers? It is mathematically complex. And that is just to choose who to jump. You have so many more components. To match the levels of hearthstone, you guys need some genius to figure out better AI. Both in ships and arena. Because AI makes some terrible moves.
(Small example of many, why is KRU ship using his special off the bat? We all know Stun is WAY more valuable and that his special is really only good after he has built up offense and has gained advantage)
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