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8 years ago
"Nauros;c-1556989" wrote:
."NicWester;c-1556968" wrote:
EDIT for context: This was a reply in another thread that got merged in here.
Clone Sgt's ARC is really good reinforcement now. It gets protection up when it comes in, which is okay sure whatever, but more importantly it will taunt whenever it has protection. It works like Sun Fac's old taunt, so that even if it's dispelled through one of the eight-thousand-five-hundred-sixteen different dispels out there, it will automatically retaunt at the start of the next enemy turn if it has any protection left.
Also, its special used to be unavoidable against target lock, but is now unavoidable all the time and automatically crits against target lock.
The basic got an upgrade, too, but I can't remember what exactly it does.
The only caveat, and one I've tested myself: The reinforcement ability is worded such that it sounds like you only gain protection from being a reinforcement, and taunt always. Not correct. It probably *SHOULD* be this way, but it's not. If Sarge is in your starting lineup, he will never taunt.
So basically another Biggs minus the prot regen (but maybe offset by higher base prot). Oh great. Are there any ships inflicting buff immunity or is the only way around maxed GSpy and his random enemy taunt?
Wedge and TIE.
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