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7 years ago
"Degs29;c-1558455" wrote:
Still not getting the hate. The only legit complaint I'm hearing is that of RNG, and I'm not personally seeing it. I think it's about the same as before, or maybe even less dependent on RNG. There's a bigger emphasis on starting line-up strategy and reinforcement strategy.
As for auto-ing it to avoid RNG, I am much more successful doing the battles manually. I don't know, maybe some ship line-ups are more RNG than others....
Love the update. I hope CG doesn't cave to this initial backlash.
Some players have spent months farming ships and gearing/modding pilots for them. Others have actually spent money on ships. Several of those ships were nerfed very strongly in the recent update. Reaper, TFP, and Millennium Falcon to name just a few.
That, combined with the fact that Ships 2.0 doesn't actually accomplish any of the goals CG outlined as the reasons for the massive overhaul. The new system hasn't shortened battles (at least not when they are actually manually fought). It doesn't reduce RNG in the battles. And, by what looks to be about a 2/3 majority in most of the polls floating about, it doesn't increase player enjoyment regarding the game mode.
They went 0 for 3 on their stated goals, nerfed several ships (including capital ships) in one fell swoop that people had spent months of time and resources on and you honestly don't understand why many players are displeased? C'mon man.
All they did was rework ships so that people who had worked hard on it would have to start over and people who weren't playing it would give it another try - then trotted out the Emperor's new clothes as "new" content.
Starting line-up "strategy" will be reduced to "ideal 3" in less than a week - as will reinforcement strategy. With fewer choices and a smaller opening force, it will simply come down to RNG....again. Even more so than in ships 1.0.
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