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7 years ago
"Rhettro;c-1559013" wrote:
They should have simply made them right the first place or changed them um a month or two after. Not let people invest an entire year in said ships and then say, Hey, these ships are too OP, I am now going to make them obsolete!
The first half of your post is impossible for any game made after Warcraft 2. Once expansion packs and content updates and the long-tail approach to content meant that no game was ever permanently finished until it was cancelled. Every character added is going to add an exponential number of interactions that will cloud all sorts of things.
If something is overpowered, it stunts development. Anything you add now has to be as-or-more overpowered than the things you have already, otherwise it’ll never be used and the gameplay gets stale and dies.
You had the overpowered ships for anywhere from 12 to 18 months depending on when they were released. You profited from them massively. Nothing lasts forever, so decide what you want to do: Work on new ships and crew and take a dip in rewards for the short term before re-establishing yourself, or cut your losses and stick with what you have, because by now you’ve made a bunch of crystals and fleet tokens and you can now continue to play and easily get 1000 fleet tokens a day with minimal input.
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