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7 years ago
"TVF;c-1559831" wrote:"Chaoscore;c-1559824" wrote:"TVF;c-1559807" wrote:"Chaoscore;d-170870" wrote:
no control from your side at all.
Your choice of starting lineup is more important now. Your choice to reinforce is more important now. Before it was the exact same battle every single time, with the only differentiation being how many target locks you land, which is completely out of your control. So you have more control now than before. But ok.
guess whose tie pilot evades 5 times in a row (try to calculate chance persentage for that now? (it's 0.0001 by the way) this is just one example of unfair snowballing mode from AI.
No it's just one example of small sample size and confirmation bias.
As an aside - the "small sample size" issue is the rng problem in a fleet battle with fewer starting ships. If one person's FOTP double taps and others doesn't, or one gets a target lock and the others doesn't or one crits andthe other's doesn't or someone dodges - its a bigger deal, because there are only 3 ships out.
One of the issues with ships 2.0 is that they reduced "sample size" - thereby reducing the player's ability to mitigate poor rng, thereby increasing the overall effect of rng on the final outcome.
But yeah, ships 2.0 makes me grouchy.
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