Forum Discussion
8 years ago
"CG_Carrie;c-1571561" wrote:"gufu21;c-1571547" wrote:
Huge numbers of players have said that ships 2.0 is an unbalanced mess that only makes worse what it was meant to correct (e.g., being overdependent on RNG).
After all of that feedback, I have to say that "we will remain vigilant in monitoring balance concerns and re-evaluate as needed" sounds an awful lot like this:
https://i.imgur.com/c4jt321.png
I don't want to undervalue player experience and feedback - that is 100% something we factor into all the decisions we make. But it isn't the complete picture. On the whole ship fighting times have reduced by upwards of 10 seconds across all segments, there are significantly more people engaging in battles, and a number of other metrics we consider healthy.
However, I want to caveat this heavily, that doesn't mean everything is hunky dory OR that the things that we're seeing is indicative of your experience, it just means we need more time and to validate some more things. We also want to see how behavior changes after the release of the table, and once people can upgrade more ships - the likelihood that the meta will start to shift. Ultimately, we want to see a lively and interesting daily ship meta. If we don't see interesting play developing, we will re-evaluate.
-Carrie
Actually, Carrie, with all respect you misinterpret the meaning of battle length. Battle were 7 minutes and a half, now 5. When people waited until last seconds until last strike, so opponents have fewer time to fight them. So, let’s say, the number of holding players is the same, and max battle time reduces by 2,5 minutes and you detect only 10 seconds reducing in battle length, guess what it means...
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