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8 years ago
"Whatelse73;c-1571880" wrote:
I have to concur with my esteemed colleagues of the time reduction issue.
Ships 1.0, generally I was getting to the point of being ready to win within 2 minutes at the most. Then, put a timer and WAIT for 5 minutes until about 30 seconds left and click that final hit. Did same tactic for the hour leading up to payout for at least six months.
Ships 2.0, half the time I know I'm going to lose in about the first 30 seconds. I don't forfeit, I try to play through, but the AI has already decided that it's going to win and I get **** RNG for the rest of the match. Generally, that means I'm getting destroyed in about 2 minutes whether I like it or not. But, if I'm in a position to win, I'm waiting until about 30 seconds left to do the final kill shot. Why? Same reasons I did it in ships 1.0, just like so many other players do. If you finish too quickly, you get sniped.
If you left it at 5v5, I'm thinking players would be a lot less disgruntled about this whole thing. The META went from 5 specific ships to 3 ships (pretty much the top 50 in my shard are all the same three in the starting line up, Boba comes in as first reinforcement - a couple have scimitar).
And, most importantly, putting out ships 2.0 BEFORE the PVE table was a substantial cart before the horse. So substantial, many of us are carrying that cart up hill, hoping the horse will be at the top. Some of the things released with ships 2.0 are very cool and interesting, but we're stuck because of "RNG" and your AI doing pretty much whatever it wants. (including ignoring taunts, reapplying buffs that get cleansed off its ships, jumping turns, reducing its own cooldowns, giving itself massive crits, etc.)
So, are we stuck with this the way it is now?
This describes it perfectly. And just for the record I think this also shows how little you folks at CG actually play your own game on anything but a test account. Also explains how game creators stay so far out of touch with the community. *looking at you Sith Raid and Ships 2.0*
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