Forum Discussion
8 years ago
"CG_Carrie;c-1571561" wrote:
I don't want to undervalue player experience and feedback - that is 100% something we factor into all the decisions we make. But it isn't the complete picture. On the whole ship fighting times have reduced by upwards of 10 seconds across all segments, there are significantly more people engaging in battles, and a number of other metrics we consider healthy.
However, I want to caveat this heavily, that doesn't mean everything is hunky dory OR that the things that we're seeing is indicative of your experience, it just means we need more time and to validate some more things. We also want to see how behavior changes after the release of the table, and once people can upgrade more ships - the likelihood that the meta will start to shift. Ultimately, we want to see a lively and interesting daily ship meta. If we don't see interesting play developing, we will re-evaluate.
-Carrie
Hi @CG_Carrie !
First, thank you for wading into this discussion finally.
As others have mentioned, when many people play to lock at payout when the battle timer was 7 minutes and now only 5 - shaving the timer by 2 whole minutes and only seeing -:10 is statistically insignificant and kind of a fail. Personally, my battles times have increased by around :60 on average. Also - across all segments??? So Fleet arena and... TB where there's only 1 round now instead of 3? The 1 TW since where a great many guilds don't even get to ships? In daily/Capitol ship challenges where almost every lvl 85 player autos them to begin with?
When you say significantly more people are engaging in battles... Can you be more specific about this? My feeling (after talking to shard and guild mates) is you are seeing total number of battles increasing across the player base because we're buying more refreshes in attempts to rank higher - but that's not the same thing as more PEOPLE engaging. I've really tried with this update. Whereas in ships 1.0, I could typically get to first at payout with only 3 battles in a day, I'm losing so often now that (in the first week... I've cared much less this past week) I've had to buy a refresh several times and still struggle to get to 1 with 8+ battles in a day - not with being knocked back beyond 20... but losing rng fests. For troll reference... ALL of my ships are 7* lvl 85 and many g11+ pilots with zetas - in other words, plenty of juice to explore options beyond 1.0's meta and field strong ships (my current lineup is over 380K and doesn't include many of my top "power" ships - top by power would put my lineup over 400K).
Can you talk about what those other metrics are? I'm honestly just curious.
So what I'm getting from "once people can upgrade more ships" is... You have no plans to tweak ships any time soon. Specifically, not for more than another month after ships pve table is introduced. That's disappointing frankly. I think many of the issues we're having (rng factoring too much, lack of variety) is a relatively simple fix: go back to 5 ships in your starting lineup.
Finally... and this is a legit question: What would you consider "interesting play" in regards to ships? There's been the stated goals for the ships 2.0 changes... but I have a feeling you mean something else here and I'm genuinely curious.
Just variety in the starting lineups or something more?
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