Forum Discussion
8 years ago
"Obi1_son;c-1573680" wrote:"LiamTheWise;c-1573423" wrote:
Ships were awful before. And they are still awful. Total waste of game play
Nothing was wrong with ships before. They could have cut down the battle time and added in more ships. That would have fixed any staleness in the game mode.
Okay, let's play this out. How do you add more ships? The three best ships in 1.0 are TIE Reaper, First Order TIE, and TIE Fighter. You're going to need to add at least 10 new ships, all of which have to be at, near, or better than the power level of those three ships. Get cracking on that.
Okay, now let's say you do that. You create 10 new ships. Now how do you handle the uproar of people shouting "WHAT A BLATANT CASH GRAB! I CAN'T BELIEVE THEY CREATED TEN NEW MUST HAVE SHIPS!"
So let's say instead of creating new ships, you balance the existing ones. You've got the same problem as before, now you need to take all 20+ ships and boost them to be on par with the overpowered ships. Alternatively, you can boost all of them a bit, then drop the top a little. That's what they went with. Every ship but a handful of the best are better now, and all ships are good on some level. The answer wasn't blatant power inflation or creating new must haves, the answer was to improve what existed and scale back what was overpowered.
It's not a perfect solution. People who had those things are upset because they are actually balanced now. But they got to take those rewards for the past 15 months. We didn't. But at least people aren't forced to farm up a whole new fleet from scratch--they already have the core of the new stuff, and have had months to work on them. I'm not saying they should all be g12.5 omega/zeta already, but they can be used now and can perform well, and it hasn't cost you a dime.
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