7 years ago
Sith raid nerf?
Just checking in to see if the devs have decided to change the raid to make actually enjoyable. No? You think it “WAI?” Do you really not like your player base that much? Because it needs to be fixed.
"Fanatic;c-1505261" wrote:
Given that "enjoyable" is highly subjective, you are going to need to be a bit more specific than that.
I don't enjoy the inconsistent behavior with when DN gets to use annihilate or not. Sometimes its got a CD of 1 remaining, and after his first basic attack it goes down to zero and he annihilates one toon. Usually the CD doesn't change though until after he has taken both moves, leaving annihilate for the following set of actions he gets. (And no I'm not talking about him using force drain for his first action - that while annoying, is at least predictable).
I do enjoy fighting against Sion and Traya though, so... what do you mean by enjoyable?
"Nikoms565;c-1505463" wrote:
I went to bed with my guild entering p2 Sith Heroic. I woke up in 4. I slept for 6 hours. Phase 4 lasted about 2 hours. We're not even a "Top Guild" - several f2p long-time players and a few whales. Most of us are just guppies who have played since launch.
It's end-game content. It's supposed to be hard if you've only been playing for a year or less. I think it's WAI.
"ARougeRogue;c-1505544" wrote:
A complaint that I've been seeing a lot is that so many people find the raid tedious that their guilds are not participating or just putting in teams and tapping "Auto".
The raid may be doable in its current form, but if it isn't fun, then this game kinda fails as a game. Games are supposed to be fun, that's kinda their entire purpose.
"leef;c-1506246" wrote:
@Vertigo
i'm sure your comment is mostly ignored because people prefer complaining over understanding, but you've actually helped me out. Mistook his 2 moves for 2 turns because the CD timer went down.
"Rebel_yell;c-1506261" wrote:"Vertigo;c-1506216" wrote:"Rebel_yell;c-1506208" wrote:"Artery;c-1505904" wrote:"Vertigo;c-1505314" wrote:"Fanatic;c-1505261" wrote:
Given that "enjoyable" is highly subjective, you are going to need to be a bit more specific than that.
I don't enjoy the inconsistent behavior with when DN gets to use annihilate or not. Sometimes its got a CD of 1 remaining, and after his first basic attack it goes down to zero and he annihilates one toon. Usually the CD doesn't change though until after he has taken both moves, leaving annihilate for the following set of actions he gets. (And no I'm not talking about him using force drain for his first action - that while annoying, is at least predictable).
I do enjoy fighting against Sion and Traya though, so... what do you mean by enjoyable?
If his basic attack dispels any buffs it reduces the cooldown of Drain Force AND Annihilate by 1. So if Annihilate is on a cooldown of 1, he uses his basic and strips any buffs, the cooldown is reduced immediately and he can use annihilate. When that's the case try to make sure someone uses the shield skill while they have a buff so he's forced to attack them, and then annihilate. If the person with the shield skill isn't buffed, but others are you're kinda screwed. At that point just retreat and let RNG take you away yet again.
Now, I didn't say this was enjoyable, just pointing out that Annihilate isn't random. Phase 1 is just a huge turn-off to most guilds that aren't extremely competitive, while I like that they've started making more use of raid mechanics with the Sith Raid, P1 is much more difficult to manage than the others which is rather annoying.
I may be mis-reading what you say but, nihilus sometimes gets annihilate useable on his bonus action (which you've prepared for and used the shield) but then just does a normal attack rather than use it, meaning you've wasted a shield, and next turn he uses it and you're screwed. It's WAI as per the devs, but it's making it a bigger time sink having to retreat if this happens early to one of your better toons.
Fyi I enjoy the raid and attack all phases every day, I can just understand people's frustrations.
Agreed. The unpredictability of DN isn't fun, it's frustrating. All the other elements of this Raid I like (except maybe the health pools are too high in T1-6), but Annihilate shouldn't reduce cool down by 1 for removing a buff if the in game toon doesn't do the same. Plus, when he doesn't prioritize annihilate for his attack when the counter is at 0 you're left with a situation where the next toon you can use to put up defensive shield may not get a turn before him and you're sunk.
Priorities of Nihilus:
1) Summoning the Sith Assassin + Sith Marauder
2) Annihilate
3) Drain Force
4) Basic
Basic Removing a buff reduces cooldown of Drain Force AND Annihilate by 1.
Drain Force reduces cooldown of Annihilate when it hits a debuffed toon.
Note that neither of those two abilities work exactly the way the toon we can use works. The playable version of Nihilus Basic attack only reduces the cooldown of Drain Force when it dispels, AND the playable version's Drain Force still has a 50% chance to increase cooldowns of people without debuffs. I'm actually glad the Devs removed the RNG in that one as to actually make Annihilate somewhat predictable based on the debuffs your team has.
This is very helpful. I'm curious where you discovered it because I couldn't find that info when I read the raid mechanics on https://swgoh.gg/db/raids/the-sith-triumvirate/
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