"YanM123;c-1526621" wrote:
"TAureliusC;c-1526614" wrote:
"Nikoms565;c-1526329" wrote:
"KolhammerTime;c-1526285" wrote:
"Hawkeye;c-1526281" wrote:
Oh awesome the lower tiers go back to the same less than stellar rewards. Oh well. I liked the change for the lower tiers. Great for those who do heroic, but back to the dumping grounds for the rest of us. The lower tiers are not worth the effort for what we got at the beginning.
The cries of whales and krakens are greater than those of dolphins, minnows, and FTP.
Those doing tier 5 & 6 were also posting their displeasure with the reward changes. And there are minnows and f2p in Heroic Sith guilds. So, while cute and pithy, your statement is also completely unrelated to this situation.
This would be a Pepsi challenge worth doing! Have EA/CG disclose the % of people doing heroic sith raid that's F2P vs "That Gigantic Sea Creature" so we know exactly who and how it's affecting the player base. We can liberally interpret FTP as someone who spent less than say $100 entirely in this game for the last year.
You'd be surprised by the answer to that. Of course larger whale guilds have been doing it from the start, but a lot of smaller guilds have since defeated heroic. Late end-game difference between a FTP and PTP player is not that big.. a FTP will just be missing the less useful characters. My guild has been completing it for a few weeks now and we're composed of at least half free to play players.
The important part of completing heroic is strategy and communication. Not wallet size.
This is precisely my point. While I know I occasionally fall into the same trap, I always find it fascinating when people think there own experience of the game mirrors everyone's.
That is exactly part of the challenge CG has in creating raids and other content for players of differing start dates (which now has a 2 and 1/2 year range), differing spending habits, etc. Content that would be almost impossible for some players would be boring an easily "auto" by players who have been playing for longer or who spent.
By way of example, f2p players (or minnows/guppies) who have just started might not be able to participate in/do damage in heroic Sith raids for 2 years. As a guppy myself, who has been playing for 2 and 1/2 years, I can honestly say, I would not have ready to contribute significantly to Heroic Sith 6 months ago either. I didn't have JTRey (yep, missed her the first time), let alone have her at g12 and my BB8 wasn't anywhere near g12 - nor were my Imp Troopers. Heck, I didn't even have Vader or Palp at g12 then. My point is simply that if you've only been playing a year or less, you can't expect to compete at the highest level of every piece of content released. Yes, the game is very "grindy" at times - but that's part of the game and part of the point. P2P players pay to skip some of the grind and speed up some of the process.
Aside from all of that, I also should mention that, in general, there really is no need to "catch up" to those who have been playing since launch or the whales. You aren't competing against them in any way. The people in your arena shard all started about the same time you did. If they are ahead of you, the either paid money (so they paid for their advantage) or they are simply more active than you. So most of you doing t4 or t5 won't be facing Traya anytime soon in a your arena shards. The people that will be unlocking Traya in the next few months are either people on much older arena shards or whales who have paid for that advantage.
In TW you are competing with guilds that are about the same strength as you (with some possible exceptions - but that's for another thread). In raids, you should be competing at a level that your guild can accomplish in a reasonable time based on the rate you collect raid tickets (now, whether or not STR falls into
that category is a different discussion - this thread is about the rewards).
CG/EA would like people to feel that they NEED to catch up - but you don't. You simply progress, compete at the level that is fun and challenging for you and your guild, and continue to strengthen your roster over time to tackle the ever-growing amount of challenging content in the game. Heroic level raids (all of them) are goals to be achieved over time. There are two ways to reach those higher levels - more money or more time.