Forum Discussion
7 years ago
initially III, settled into IV
50m guild, 1.5m personally
P1 (JTR, Sith/Nightsisters), P2 (First Order, Empire, Troopers), P3 (JTR, Empire/Troopers), P4 (JTR for Nihilus, FO for Sion, auto the rest until it's mercifully over)
I enjoy the puzzle and the challenge and having to think critically about how best to use my roster; JTR is the only team I have that makes discernible progress, so the rest involves lots of experimentation. A substantial part of my motivation is that I'm a guild leader and one of only two people who has unlocked JTR, so to have any chance of finishing, a lot of it's on me. And if I don't make the time for it, I can't ask anyone else to. The demotivating aspects are substantial; the rewards are not nearly adequate at any rank for the amount of time involved. The highly rng-dependant gameplay is exhausting; the number of restarts required for p1 and p4 is borderline ridiculous. And I say that as someone who has watched all the gamechanger videos to be sure I understand the mechanics and slows down play to 2x to make sure I get the counts correct. I still have to do it over and over. The worst part is seeing most of my guild left out because they don't have JTR or the other few characters that seem to work. They are all good sports, though, they nevertheless make the effort.
Conceptually, it's a cool raid. The mechanics are interesting, though as mentioned, too rng-dependent. And really I just like having a third raid. I would like to see the time reduced, though I think suspending the escape mechanic and creating something that was nearly impossible to auto was a good decision moving forward. It feels good to have created teams that can substantially auto Hpit - it's a reward unto itself - but that doesn't need to be something we can do in every aspect of gameplay. However, the Sith raid is a painful time-sink. It often isn't quality gameplay, it's just time lost. And while flattening the rewards was not the answer (just ask my top contributor how he felt about earning over 23m and getting nearly the same payout as the person who auto'd it every day), the rewards overall need to be substantially better.
Thanks for asking for input - with some revisions, I'm sure we'll come to enjoy this raid as much as the others.
50m guild, 1.5m personally
P1 (JTR, Sith/Nightsisters), P2 (First Order, Empire, Troopers), P3 (JTR, Empire/Troopers), P4 (JTR for Nihilus, FO for Sion, auto the rest until it's mercifully over)
I enjoy the puzzle and the challenge and having to think critically about how best to use my roster; JTR is the only team I have that makes discernible progress, so the rest involves lots of experimentation. A substantial part of my motivation is that I'm a guild leader and one of only two people who has unlocked JTR, so to have any chance of finishing, a lot of it's on me. And if I don't make the time for it, I can't ask anyone else to. The demotivating aspects are substantial; the rewards are not nearly adequate at any rank for the amount of time involved. The highly rng-dependant gameplay is exhausting; the number of restarts required for p1 and p4 is borderline ridiculous. And I say that as someone who has watched all the gamechanger videos to be sure I understand the mechanics and slows down play to 2x to make sure I get the counts correct. I still have to do it over and over. The worst part is seeing most of my guild left out because they don't have JTR or the other few characters that seem to work. They are all good sports, though, they nevertheless make the effort.
Conceptually, it's a cool raid. The mechanics are interesting, though as mentioned, too rng-dependent. And really I just like having a third raid. I would like to see the time reduced, though I think suspending the escape mechanic and creating something that was nearly impossible to auto was a good decision moving forward. It feels good to have created teams that can substantially auto Hpit - it's a reward unto itself - but that doesn't need to be something we can do in every aspect of gameplay. However, the Sith raid is a painful time-sink. It often isn't quality gameplay, it's just time lost. And while flattening the rewards was not the answer (just ask my top contributor how he felt about earning over 23m and getting nearly the same payout as the person who auto'd it every day), the rewards overall need to be substantially better.
Thanks for asking for input - with some revisions, I'm sure we'll come to enjoy this raid as much as the others.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 5 hours agoCommunity Highlights
- CG_Meathead9 months ago
Capital Games Team