Forum Discussion
7 years ago
"Trias;c-1648120" wrote:
Let me make this simple: it is possible that multiple toons are given a bonus turn at the start of the encounter. The most obvious example is if both sides have have a Han, but certain event toons are given the same mechanic (this is a bit lame I agree). If multiple toons have bonus turns they have to take them in some order (coinflip in this game) because this is a turn based game. In particular, it is possible that a toon with "a bonus turn at the start of the encounter" is killed by another toon with "a bonus turn at the start of the encounter" before he gets that to take that bonus turn.
True. But how could it be made easier to grasp? My suggestion:
Since this is different to the gain-100%-TM-mechanics maybe it would help to introduce a blue 'Shoots First' effect indicator just like 'Prepared' or 'Contract'. That way it's clear if CG decides to mess with it during certain events. Players would be accustomed to only see their (and the opponent's) Raid Han starting with the blue indicator in normal gameplay. If players enter an event and all event toons start popping up 'Shoots first' flags immidiately, it would be clear that your Raid Han's first shot will be subject to heavy RNG. It would even be possible to show how many additional turns at the start have been programmed into event toons. The 'Shoots first' flag just needed to show the numbers like stackable buffs/debuffs.
That way, CG wouldn't need to change anything specific on the Raid Han character or the event toons yet it would be crystal clear what's going on.
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